Greetings and thanks for looking this up.
I'd like to talk here about the way how Jobs overall, recieve their Skills upon progressing/leveling up through the Game, i think it should get a rework in a way which i think, will benefit the game for many reasons. I am not saying that the way how things currently are, are so bad that they need adressing, but my point with this, is that if a System like i am going to mention would be inplimented, it would bring more benefits to gameplay than the current one has.
So much for the introduction, now lets get to the Bisquits, shall we?
Heres the thing, From the way how early game of FFXIV is presented (ARR/HW) in terms of Jobs, before you even get your Job Stone, you only end up with roughly 8-9 Skills from your Class, up to 4 Role Skills and arround 2 passives on average. I think this needs to be adressed and changed, since the early Game of a MMO, has a HUGE impact on how Players will overall perform once they reach endgame.
here are my suggestions on the matter at hand:
Overall:
- Jobs as well as Classes, should be designed in a way, where you have ALL your active Skills (without including Upgrades or charges on the matter) should have been obtained by the time you hit lvl60 or lv70 (Since we got arround 20-30 active Skills to use currently with 30, or being near it, being a sufficient cap on the max amount since many People seem to dislike the thought of having too many Skills). Anything past that Point, can be designed in a way, where we accumulate Jobpoints for Passives to invest into active Skills (such as giving charges or straight up Upgrades of Skills. The latter of course, shouldnt start off at lv60/70, but with lv30 already by the time you get your Job Stone.
- As things currently stand, we got roughly counted, 9-15 passive Abilities at the very least during the entire Leveling Journey of a Job. If we inpliment the System i mentioned before, it would mean that we recieve a Jobpoint for passive every 1-2 levels.
- The amount of selectable passives WILL be far greater than the Points you can spent. That way, it will be easier to inpliment new Skills during Expansion releases, simply by turning active Skills into a passive Upgrade for a already existing Spell (for example, Bio from SCH, can either be upgraded into Bio 2 up to Biolysis OR upgraded into Miasma which may do a shorter DoT with stronger Potency, but less total damage compared to Biolysis, but has the advantage of applying a debuff).
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