There's multiple threads asking for bandaid fixes to the system, like excluding cross-world players outright, invuln timers, more health, witch-hunting people, etc.
When there's a simpler method to make hunts more accessible to interested players:
Move the current timers from the server, to the players.
Add a list of all S & A ranks, sorted by expansion or area (similar to aethercurrent & shared fates menu),
with a timer next to the name, similar to how the maps cooldown is displayed.
We still have a few rows in the timers menu we can put this list in.
(please do critique my terrible image editing skills)
At the moment, the spawns are on a random cooldown similar to housing,
so SE would have to decide on a specific timer per target,
or give out random timers per person / group to keep it the same as the status quo.
This timer should only apply on rewards for the kill:
nuts, centurio, allied seals, achievement progress, tomes, etc.
This should not make people ineligible to spawn or damage hunt targets.
Nor should they change how s ranks are spawned.
So if you have fun throwing yourself off the cliffs in coerthas to spawn the s rank, have fun falling down those cliffs.
Benefits over current system:
- 3rd party tools would no longer be the meta to keep track if a s rank can even be spawned
- heavily simplify trains, as targets may only move, not become unavailable completely so keeping track of them at all times is less of an issue & people killing them ahead of time wouldn't impact them.
- possibility for s rank trains
- cwls & discords no longer primary tool of getting there first, but of getting together to hunt
- leveling the playing field for low-end & hdd users, which have to pray that people aren't killing stuff asap
Only thing that would be lost, unless it's a per world timer,
would be hunting the same target over multiple worlds.
A per world timer *could* bloat the data too much,
and we already get denied more cosmetic space due to that.
However, with the planned cross-dc travel,
I fear the current system would only worsen w/ dc travel as people not only try to get multiple a & s ranks on their own dc,
but try to catch the other dc spawns as well.