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  1. #5
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Preator View Post
    MCH: MCH surprised me in how little in changed this time around. All the skills aside form chain saw just upgraded in place and while the charges are nice and rocket punching robots will always be a win in my book the fact that you don’t interact with it at all meant I did not really feel any impact when I got the upgrade. The only main change specific to MCH I want is to make wildfire an aoe and potentially have a larger impact on detonation but that’s not a necessity. Tactician has the same issue as troubadour in being very strong but kinda boring to use but MCH continues to be in the standard ranged spot of I would like more interactive utility and for them to be more competitive DPS wise but otherwise doing fine
    Not only did the Automaton Queen felt as a "barely noticeable upgrade" but it's also now worse.
    -Pressing Overload will now have to play through Arm punch animation and Pile Bunker animation before getting to Crown collider, making it longer.
    -If Pile Bunker finishes a target, the AQ won't seek another target for Crown collider, which effectively makes you lose all potency.
    -AI is still in needs of critical QoL. Up to this day I have no clear idea how the Queen targets and I've been playing with it for 3+ years, only know it's a mix between enmity and proximity.
    -Still no interaction, yep.

    I would never say "they goofed up", but this time SQEX actually goofed up with the AQ as Crown collider makes the Queen longer, don't change the "Press and forget" but actually makes it worse with its janky AI. Crown collider is actually an anti-QoL and only digs the grave of the Automaton, the more SQEX adds on the Automaton Queen, the more janky it will be until a rework is needed.

    Automaton Queen remains a glorified dot, a "press and forget" but now even worse.
    I wish they give an automaton to be commanded the same way SMN command Phoenix.

    You forgot Flamethrower, it suffers multiple problems:
    -It's still boring to use but now even more worthless.
    -Tick Fishing before uptime still exists, good news is that it's still worthless.
    -Remains a MCH exclusive emote that requires you to not play the game for 10 seconds.

    Don't need to say more. Rework Flamethrower.
    Anything but something that makes me stand still.

    Heat&Wildfire:
    -Still no charges, I'd like for Hypercharge and Wildfire to be on 3 GCDs instead of 5.
    -Wildfire remains automated, you press Wildfire and then go on with a regular Hypercharge phase.
    -Barrel Stabilizer should've been the cooldown that gets an extra charge. It's cool on Reassemble but Barrel Stabilizer is in need of charges.

    If it was up to me, I'd change wildfire and make it a regular 120s cooldown that consumes 50 heat and throw a sticky bomb that simply explodes by itself.
    Wildfire is weak on gameplay, animation and damage. I was actually thinking SQEX would remove it due to how worthless that cooldown feels.
    (1)
    Last edited by CKNovel; 01-12-2022 at 06:03 PM.