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  1. #11
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    903
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    They'll never remove the classes, for all kinds of reasons.

    The cities, for example, would lose a large amount of relevance if they simply existed as three separate market boards and nothing else.
    (5)

  2. #12
    Player
    manamoppet's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    197
    Character
    Astral Thalia
    World
    Odin
    Main Class
    Sage Lv 90
    Disciple of Hand classes/jobs can already pick up soulstones. It's done by selecting a specialism from an NPC in Ishgard.
    (0)

  3. #13
    Player
    Terin's Avatar
    Join Date
    Jan 2014
    Posts
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Just clarifying a couple of things:

    - No, I'm NOT suggesting we go back to using the 1.0 Class system, or "pulling abilities from other jobs". I remember that even being the case in early ARR, and I didn't like it then either. The current "Role" abilities are fine.

    - I'm not suggesting the removing or significant changes to the class quests, either. That's why I would give players a "stone" at lvl 1, but transforming into a "crystal" when completing the relevant quest. There wouldn't technically be a difference between Gladiator and Paladin, other than name.

    - Like I said, I could go either way on "Job Crystals" themselves. Either keep them as-is, convert them to a simple "menu" that doesn't require inventory space, or maybe do the "Adventurer" idea.
    (0)

  4. #14
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    There's too much lore tied into the original classes. They are not going anywhere. That said, I do think it kind of sucks that people have to stick with the original classes/jobs until a certain level to unlock the job they actually want to play. It would be nice if new players who have all the expansions could start up the expansion jobs at level 1. I have a couple friends that don't want to play the game because they can't pick the job that interests them right away.
    (0)

  5. #15
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,541
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sarnai View Post
    It would just lead to ppl playing the same most optimized class. Just look at the games with same system, where majority of flexible classes are being overflown with the same 4 "best tank skills" "best healer skills" "best DPS skills" "best party support skills".
    Heck, it happened here. That's how we got the role skills. When we could cross class stuff there were community-required ones anyway, like healers having to slog through THM for Swiftcast. You caught heck if you didn't have it. There was absolutely no choice in the old system, so I'm glad they got rid of the illusion of it.
    (2)

  6. #16
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Classes are a legacy system from 1.0. Eventually, they will get rid of them. Hang on tight!
    (0)

  7. #17
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    I don't like the "adventurer" catch-all label. I think it's unnecessary as adventurer is what we are regardless of our class or job. We're an adventurer even when we're a culinarian, stuck in the kitchen, adventuring with different recipes and flavors.

    In terms of job stone, if they're not removing them (or at least making them mandatory), I would like to propose the idea of removing materia melds from gears and into the job stones. The gears that you equip can still affect the slots available, but the slots will be available in the respective job stones, not the gears. This way, two jobs can share gears but have different melds because of having different job stones.
    (0)

  8. #18
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Terin View Post
    That's why I would give players a "stone" at lvl 1, but transforming into a "crystal" when completing the relevant quest. There wouldn't technically be a difference between Gladiator and Paladin, other than name.
    That idea wouldn't work either.
    What a soul crystal teaches you is completely separate (yet still "compatible") with what you'd learn in a present-day guild.
    Besides, most soul crystals are far older (not to mention rarer) than an hypothetical "starting stone".


    Quote Originally Posted by Lunalepsy View Post
    Classes are a legacy system from 1.0. Eventually, they will get rid of them. Hang on tight!
    No they won't (especially since DoH/DoL aren't jobs).
    At best, I could see them "streamlining" the process by permanently upgrading a class to a job after unlocking it.
    (0)
    Forever waiting on *new* Egis/summons (e.g. Ramuh-Egi).

  9. #19
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    This sounds like an incredible amount of effort to put in a system that is entirely obsolete by lvl 30. Classes are fine as is for what they are.
    (2)

  10. #20
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    They're probably never gonna do that.

    What they should do is make getting and equipping your job stone a mandatory part of the MSQ. I keep seeing sprouts in higher level dungeons without job stones, and without seemingly any idea of what they're doing in their respective role. On that note, hall of the intermediate needs to exist.
    (3)

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