Just clarifying a couple of things:

- No, I'm NOT suggesting we go back to using the 1.0 Class system, or "pulling abilities from other jobs". I remember that even being the case in early ARR, and I didn't like it then either. The current "Role" abilities are fine.

- I'm not suggesting the removing or significant changes to the class quests, either. That's why I would give players a "stone" at lvl 1, but transforming into a "crystal" when completing the relevant quest. There wouldn't technically be a difference between Gladiator and Paladin, other than name.

- Like I said, I could go either way on "Job Crystals" themselves. Either keep them as-is, convert them to a simple "menu" that doesn't require inventory space, or maybe do the "Adventurer" idea.