I realise there are ton of threads on this already, but I am deliberately making a new one for the devs, if we were all raising our concerns in the same thread it would no doubt be overlooked right?

Disclaimer: I am a fairly casual player, not overly concerned about Tank DPS and Have not touched end game content yet. Mostly playing dungeons etc But I do feel like I can play tanks pretty well, been playing on and off for like 7+ years since Realm reborn

As the title says really...it just feels weak defensively. Levelling 80-90 was a bumpy ride (Compared to beast mode WAR anyway) which involved plenty of wipes for me after literally having no more buttons to mash to keep enough meaningful mitigation up.

And its not just DRK suffering...I have never seen healers sweat so much before, especially a Sage seeing my Living Dead is activated and I have dropped to 1 HP...The whole party had a laugh at the prospect of a sage burst healing my invul..Living Dead feels more redundant than ever lol

Don't get me wrong, I enjoy DRK. It is more than playable, even if it is noticeably weaker (defensively) than its counter parts which makes it a real challenge, and even if Shadowbringers = Flood of Shadow 3 which lacks serious imagination. Shadowbringers should have had something like the reapers grim swathe animation IMO. But, here we are, Flood 3 I guess.

Now that DRK feels like it is an expansion behind the other tanks, I am hoping they buff TBN with a heal or something, or add some other self-sustain feature. I think it would go a long way to helping DRK enter 2022 with the rest of the tanks.

I am hesitant to suggest specific fixes, as that is for the people who crunch the numbers. I thought I would just point out a casual players view point of the current DRK.

Hope you all had a great Christmas folks