
Originally Posted by
pastry777
My arguments were based on Dungeon settings (due to OP's stance as a casual player) in which WAR (along with PLD) do take insane amounts of spike damage since they can exhaust their mitigation resources much sooner than DRK and GNB. Since you're bringing up scenarios with tank compositions, lets put some HP and damage to your mitigation numbers. To make it simple, lets round the 47,000 damage I stated in my original response to 50,000 with a health pool of 72,000 as that's an estimate of where tanks are at currently at unbuffed. I'll even add in the 0.2% for WAR (72144).
WAR -> Vengeance + Bloodwhetting + Heart of Corundum from GNB = 59% after scaling. 50,000 - 59% = 20,500 --> 20,500 - 8% shield (400 potency shield = approximately 5300-5800 at ilvl 578 - I'll use the highest value) = 14,700 damage that's deducted from health pool after mitigations. You can add Thrill to this and it's not going to change the fact that more damage is taken because Thrill has 0 value when it comes to soaking or reducing incoming damage.
DRK - > Shadow Wall + Oblation + Heart of Corundum = 54% after scaling. 50,000 - 54% = 23,000 --> 23,000 - 25% shield (18,000) = 5,000 damage that's deducted from health pool after mitigations.