Machinist is in a pretty weird spot right now in regards to theme, game-play, and power distribution. It's being pulled in three directions, a roboticist, gunner, and power tools expert. The main draw to its gameplay right now is its frenetic gunner phase with Hypercharge, and the spacing between these phases so that you can land your hard hitting tool abilities on cooldown. The roboticist aspect is sort of an afterthought compared to these two, the hypercharge phase actually delays battery generation and the robot can just be summoned whenever.
Despite this, the robot has been taking an increasingly large portion of Machinist's power budget. Unless you count Wildfire, MCH gets nothing to boost the Hypercharge phase from 70-90. Meanwhile all of the love and power seems to going into the robot, you get Automaton Queen at 80, and it's the Automaton Queen that gets MCH's new ultimate attack in Crowned Collider. Technically Chain Saw is the capstone ability, but it's just an AoE Air Anchor that doesn't do anymore damage than other tools and requires no buildup. In terms of rotation, Chain Saw, and any other tool in fact, actually delay the hypercharge phase in favor of generating battery for the robot, the robot that's still on 1 ogcd that contributes nothing to MCH's playstyle outside of dumping one slowly building resource.
Right now, Machinist is stuck in a rut. The thing most people seem to be gushing over this expansion is getting a shotgun for its AoE spam. Chain Saw and Crowned Collider are meh, and the rigid cooldown based nature of the Tools section also means that any other Tool would be more of the same while also stifling Gunner aspect even more. Meanwhile Reaper shows the better way to do Machinist where instead of battery leading into a glorified DoT, it unlocks the Reaper's "Hypercharge" phase and having most of your burst power in this phase feels really good. So I want to ask:
Would you rather they focus more on interplay between Gunner and Tool aspects instead than building up resource for a robot?
Failing that.
Is there any way you would make the robot a more engaging part of Machinist's playstyle?