It is common knowledge by now that the standard method that the community participates in this content is through massive hunt trains or collective afk into one massive pull timer to ensure the most people benefit from the spawns. That being the case, all of the mobs die entirely too quickly; this was an issue even before but it appears that the stat squish has only emphasized this problem. Mobs that might have interesting mechanics are killed before they are able to cast even a single ability, and people are compelled to fight for their share for fear of losing out entirely if an early pull is made, and are subsequently unable to punish said early-pullers for fear of being reported themselves.

Multiple other threads have been opened in a similar vein to this one, be it giving mobs invuln windows to limiting rewards to people on the home server. Regardless of the pathway chosen, something needs to change. If we are to continue on, we have to either agree that the content is flawed in the context of our method of doing it, or accept that our method of participating in the content is incorrect, and we should just be first come first serving ourselves to all the S, A, and world spawns. Personally, I enjoy the sense of community and fairness that comes from the hunt trains and all the hard work the hunt community puts in to making the content fair for everyone, but something has to give.