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  1. #11
    Player
    Perrys's Avatar
    Join Date
    Jun 2015
    Posts
    7
    Character
    Perry Blonde
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    I once saw this happen
    I had aggro on one and it just ran away and despawned

    And my name "Perry Blonde" was then pasted into shout chat because I had aggro on it
    (0)

  2. #12
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Perrys View Post
    I once saw this happen
    I had aggro on one and it just ran away and despawned

    And my name "Perry Blonde" was then pasted into shout chat because I had aggro on it
    Did you kite it too far from its spawn point? They do have a limited tether range like any other hunt mark but they despawn instead of resetting when you pull them too far.
    (0)

  3. #13
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Honestly, I just don't get why they picked this design and stuck to it. What are the benefits? It doesn't bring the community together, it just enables griefing, or means that one new player doing MSQ who suddenly had a Hunt spawn on them and ran away has 200 angry people demanding their blood in /shout.

    I can't see why it's necessary that the hunt fails and they vanish if reset, rather than the SS having a flat 5 minute timer or whatever in which the adds must be defeated?
    (6)

  4. #14
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Louvain View Post
    No S rank (including Ker and Forgiven Rebellion) despawns if tethered or reset - their hp just goes back to 100%
    Ok yeah that's what I figured. Still pretty baffling the minions still do this, though.
    Quote Originally Posted by dcekayce View Post
    Man, looks like SE has put me out of business. SE does the despawning for me.

    As for this mechanic, I think it's a fantastic feature that should honestly be implemented into any S Rank, to where if the S Rank ever gets reset by a griefer who thinks there was an early pull (no such thing as early pulls, but the community at large seems to think so), just as one example, the hunt itself will just disappear entirely. Lets keep hunters honest.
    Yes... let's encourage even more griefing and hostility among players... surely this would be a positive change for the community...
    (0)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  5. #15
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    The fact that they didn't change this mechanic at all from ShB is something of a testament to how much of an afterthought the hunt system is compared to some other recurrent features.

    As others have pointed out it's just an easy enabler for griefing and judging from history it's not even something you can get in trouble for.
    (2)
    Last edited by KageTokage; 01-24-2022 at 12:08 PM.

  6. #16
    Player
    Louvain's Avatar
    Join Date
    Aug 2016
    Posts
    132
    Character
    Louvain Eventide
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Perrys View Post
    I once saw this happen
    I had aggro on one and it just ran away and despawned

    And my name "Perry Blonde" was then pasted into shout chat because I had aggro on it
    The video in my original post details the specific incident, actually. The despawning is how I described - it targeted a player for a spell, but that player had run out of its range so it pursued until it tethered.
    (0)

  7. #17
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    It's something of a universal problem with hunts that they will target anyone on their enmity list at random regardless of how far away they are, so if you have leeches who just get a single hit in then try to idle outside of a hunt's tethering radius to avoid dying it'll reset itself when it targets them.
    (1)

  8. #18
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,498
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    The mobs reset when they leave a certain area. SQEX could make the area bigger. So it would decrease the propability that the mobs reset.


    Cheers
    (0)

  9. #19
    Player
    CyclopsDragon's Avatar
    Join Date
    Feb 2022
    Posts
    10
    Character
    Draid Kylian
    World
    Hyperion
    Main Class
    Pictomancer Lv 98
    Quote Originally Posted by Larirawiel View Post
    The mobs reset when they leave a certain area. SQEX could make the area bigger. So it would decrease the propability that the mobs reset.


    Cheers
    Unfortunately, this doesn't help with intentional griefing. Someone can simply engage on ungeared BLU, die instantly, and the mob resets and ends the event.
    (0)

  10. #20
    Player
    dcekayce's Avatar
    Join Date
    Jan 2022
    Posts
    2
    Character
    Dce Kayce
    World
    Midgardsormr
    Main Class
    Scholar Lv 90
    Any of the crafting/gathering classes work really well, too. Great for despawning.
    (0)

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