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  1. #21
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    991
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by ty_taurus View Post
    Well the main issue as I see it is that, for the longest time, Egis as pets having different movesets was a glaring flaw in SMN's design. If I'm given the choice between pets that do different things, why would I ever summon anything but the strongest pet? That's why Garuda-Egi was, for the longest time, the only pet actually used by SMN ever. So come 3.0, what could they have possibly given to Ramuh-Egi, Leviathan-Egi, and Shiva-Egi that would've made them feel different and be used differently? Why wouldn't we just pick which of the 6 did the most damage and only ever stick with that pet?

    Additionally, I feel like the designers locked themselves into the mindset that summons were pets and that was it. It's only now that we've finally broken free from that mentality and have the freedom to see alternative ways of utilizing the primals we've seen in new ways.

    I recognize that SMN is really lacking something right now, but I do think that the fertile land that the job has become will ultimately turn out better than it was in the past. It's a shame that it was released in a more bare-bones state and will likely stay that way for the next 2 years, but I am hopeful for 7.0 and beyond. Perhaps we might see some minor components get added or returned to SMN with the feedback around 6.3 perhaps? But it's hard to say.
    I get it. What I’m saying is for the ogcd summons to appear and do a special attack. Not like Ifrit, Garuda and Titan when they appear and do their ultimate attack. Like, Lakshmi could appear and use Stotram for aoe. Maybe Susano could appear and use Stormsplitter for a single target attack, etc. So it’s not about using the best attacks because these will be ogcd for aoe and some for single target. That’s all. Some primals could even give little buffs. Gives summoner more flavor and could shake up their simple rotation quite a bit. I think at least.
    (0)

  2. #22
    Player
    Mondschnee's Avatar
    Join Date
    Dec 2021
    Location
    Limsa Lominsa
    Posts
    96
    Character
    Eeva Lightwood
    World
    Phoenix
    Main Class
    Culinarian Lv 100
    I'm really glad about more and more people speaking up about the lack of complexity SMN has right now, and therefor lack of damage, too. I agree with OP, I would prefer more complexity and therefore more damage output instead of the rotation as it is right now.

    When I say I want more complexity, I'm not saying it has to be super complicated like people considered it to be before. The best example for me is Reaper, it's fun, not hard to understand, yet engaging. I'd wish for SMN to be that way, too.

    My suggestion is to implement some kind of build up until you can use Bahamut, so it feels more rewarding when you're using it.
    Personally, I wouldn't mind some more casts as well, I am a caster main for a reason.
    And yeah, I might be the only one, but in exchange for more casts, I'd like Ruin II or something similar back for more flexibility.

    I agree that the current SMN is a good foundation, but it doesn't feel complete. I really, really hope that adjustments will be made, I don't want to lose the only job that interested me so much that I wanted to optimize it. It's hard to optimize if there's not much to learn.
    (1)

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