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  1. #11
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    I wonder if they give us another astral flow type ability that would be proc based.

    Meaning it would be a different oGCD for ifrit, Garuda, titan. Maybe have it have limited charges so you have to choose which phase to use the charges in. For ifrit, maybe it’s a displacement type ability. Garuda could be some interaction with slipstream. Titan could add a 3 to his 1-2 combo that deals more damage.
    (0)

  2. #12
    Player
    Atamis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    321
    Character
    Cassandria Everfree
    World
    Balmung
    Main Class
    Miner Lv 90
    It does need fine tuning. Some OGCD would be nice. reworking Ifrit to be pure melee would be great.
    I wouldn't mind a dot coming back as long as dots being a core mechanism never does, Summon Ramuh for a powerful dot on a long cooldown i would have zero issue with.
    (0)

  3. #13
    Player
    Dahlinea's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Dahlinea Thriss
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    - Make the 3 summons attunements actual phases you stay a set period of time casting their respective skills and not just some number of stacks.
    - Make Ruin IV OGCD and Energy Drain giving 2 stacks of it.
    - Make the Summon spells be OGCD
    - Reduce recast time of Ruby Rite.
    - Make Crimson Cyclone/Strike have 2 stacks sharing the same counter in two separate buttons.
    - Make Slipstream OGCD insta cast.
    - Add Aerial Slash skill to Garuda Attunement.
    - Add faster cast time to Emerald Rite instead of insta cast.
    - Make it only possible to Summon Bahamut/Phoenix after going over Ifrit/Garuda/Titan phases in whatever order you choose.
    - Make it so we can use 2 Ahk Morns/Revelations like before.
    - Make Searing Light a SMN OGCD and not a pet skill.
    - Potency adjustments to comprise all that.

    Things I wanted to see.
    (0)
    Last edited by Dahlinea; 01-13-2022 at 10:03 PM.

  4. #14
    Player
    Shuuli's Avatar
    Join Date
    Sep 2021
    Posts
    304
    Character
    Shuuli Vondael
    World
    Adamantoise
    Main Class
    Arcanist Lv 100
    Looks cool until you try to see whats happening in trials and raids... i set all my pets to small cause I like to see. All the coolness is wasted. And I am sure there are many others who set it to small, cause its just a pain in the ass to not see either markers or abilities or outlines of abilities from the boss.

    I think Ifrit is such a break in the flow with cast timer. Also, many times I cannot even cast my strike down after jump in trials/ raids due mechanics and then you just lose it if you cast something else while you need to stay away.

    The dmg is just cute. I am an average player, even sometimes underperforming because I am tired, but if I compare my own dmg output with summoner and dancer there is about a 400 dps difference only on the same runs, which is crazy. And now they are going to buff dancer, so if summoner does not receive anything I would not be surprised if it became the lowest dps ingame.

    Which would be fine for me if it had as much utility as people claim it has... but it doesn't.
    (1)

  5. #15
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by kcedelic View Post
    Red Mage does it way better, since swiftcast is a damage increase for Summoner.
    I just dropped in to say "Swift Cast is a DPS increase for RDM too".
    (1)
    CLAIRE PENDRAGON

  6. #16
    Player
    MrJPtheAssassin's Avatar
    Join Date
    Dec 2015
    Posts
    336
    Character
    Rose Blackstorm
    World
    Cactuar
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Claire_Pendragon View Post
    I just dropped in to say "Swift Cast is a DPS increase for RDM too".
    Just dropped in to say: It is a damage increase for rdm but the difference is rdm can freely use a swiftcast for dam since they can rez someone with their dualcast. Smn doesn't have that luxury and has to hold swiftcast just in case they have to rez someone.
    (2)

  7. #17
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by MrJPtheAssassin View Post
    Just dropped in to say: It is a damage increase for rdm but the difference is rdm can freely use a swiftcast for dam since they can rez someone with their dualcast. Smn doesn't have that luxury and has to hold swiftcast just in case they have to rez someone.
    lol i can only assume you quoted me to point it out to me. but ill give ya the benefit of the doubt, i could be wrong.
    (0)
    CLAIRE PENDRAGON

  8. #18
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aikaal View Post
    You have a DoT in form of Slipstream (old school summoners will remember Shadowflare)

    Not only SMN is too simple and while it has been restricted in what you could do on your rotation, now it's straight up impossible to deviate from Baha > I/G/T > Phoe > I/G/T

    I'd personally realsly like an oGCD that provides us the gems instead of Baha/Phoe the one to give them to us. 2 charges, 60s recast that is affected by spell speed or not. It feels really wrong that my second GCD is Summon Bahamut.

    Personally, just Potency Buffs would fix the job but wouldnt fix the gameplay. I find it too simple and restrictive

    Well, Yoshida said the dev does read the forums so hopefully they see how many SMN threads there are.
    You know I was thinking the same thing about a gem-generating OGCD ability. Having Carbuncle grant it to you would also help address the issue of him not really contributing to our playstyle very well. It can be an OGCD on a 30 second cooldown that gives you one of your gemstones randomly. You wouldn't necessarily use this is a perfect rotation since you want to get through your Bahamut/Phoenix phases as quickly as possible, but it would offer you that extra flexibility for situations where you need to delay your burst. Maybe the boss is about to go through a phase change, or maybe you're just dealing with the last wave of trash before the next boss in a dungeon. There are a few other things that SMN needs, sure, but definitely a good place to start.
    (0)

  9. #19
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    991
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    I just don’t understand why they stopped at Ifrit, Garuda and Titan. There are so many primals in the game already. Why not give us 2-3 more primals to use as ogcds to bring more impact to the job. The choices are wide. Lakshmi, Susano, King Moogle Mog, Ravana, Bismarck, Sophia, Zurvan, Sephirot, Knights of the round, Eureka, Odin, Proto-Ozma, Shinryu, Tsukuyomi, Hydaelyn, Zodiark, Warrior of light, Magus sisters, Anima. Etc. I didn’t call Shiva, Leviathan and Ramuh because they are elemental and we’ll most likely get them in 7.0 along with Alexander as the new Demi- summon. We need ogcd summons please.
    (0)

  10. #20
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by SweetPete View Post
    I just don’t understand why they stopped at Ifrit, Garuda and Titan. There are so many primals in the game already. Why not give us 2-3 more primals to use as ogcds to bring more impact to the job. The choices are wide. Lakshmi, Susano, King Moogle Mog, Ravana, Bismarck, Sophia, Zurvan, Sephirot, Knights of the round, Eureka, Odin, Proto-Ozma, Shinryu, Tsukuyomi, Hydaelyn, Zodiark, Warrior of light, Magus sisters, Anima. Etc. I didn’t call Shiva, Leviathan and Ramuh because they are elemental and we’ll most likely get them in 7.0 along with Alexander as the new Demi- summon. We need ogcd summons please.
    Well the main issue as I see it is that, for the longest time, Egis as pets having different movesets was a glaring flaw in SMN's design. If I'm given the choice between pets that do different things, why would I ever summon anything but the strongest pet? That's why Garuda-Egi was, for the longest time, the only pet actually used by SMN ever. So come 3.0, what could they have possibly given to Ramuh-Egi, Leviathan-Egi, and Shiva-Egi that would've made them feel different and be used differently? Why wouldn't we just pick which of the 6 did the most damage and only ever stick with that pet?

    Additionally, I feel like the designers locked themselves into the mindset that summons were pets and that was it. It's only now that we've finally broken free from that mentality and have the freedom to see alternative ways of utilizing the primals we've seen in new ways.

    I recognize that SMN is really lacking something right now, but I do think that the fertile land that the job has become will ultimately turn out better than it was in the past. It's a shame that it was released in a more bare-bones state and will likely stay that way for the next 2 years, but I am hopeful for 7.0 and beyond. Perhaps we might see some minor components get added or returned to SMN with the feedback around 6.3 perhaps? But it's hard to say.
    (0)

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