Title probably should have been Noncontroversial Monk Changes... :P
There's a lot of discussion around Monk right now, and the playerbase is fairly split about some things. But the purpose of this thread is not to contribute to that discussion, but rather to talk about skills that all (or most) Monk players can agree need a buff/change due to being too niche to the point of borderline useless, or are just too underwhelming to use, even if it is worth it.
The skills that I think most/all of us can agree on that could use a facelift are:
- Six-Sided Star - with Thunderclap, the need for a difficult-to-use speed buff is almost nil.
- Riddle of Wind - sure, it's an easy-to-use damage buff (especially as it usually doesn't line up with burst windows), but it's pretty uninteresting.
- Anatman - not useless, but as a downtime ability, it's very humble.
So post ideas you have for these skills! Please keep it to these skills, though, as the point here is to give the devs some lower-hanging fruit to upgrade/tweak, as opposed to a full monk rework.
Here's some ideas for changes (some of these have been heavily inspired by other stuff I've read on these forums):
Six-Sided Star
- remove the movement speed buff.
- has a use restriction: Can only be executed while under the effect of Formless Fist.
- give it a recast of 30s, and it not longer triggers it's own recast on all other weaponskills when used.
- the idea is it becomes a big, hard hitting attack we do after a Masterful Blitz.
- alternatively, give it a 10s recast, so we can reasonably use it during any Formless Fist window (even from prepull Formless Fist uses).
- potency may need adjusting.
Riddle of Wind
- completely rework the skill.
- Using Phantom Rush (or Tornado Kick) now grants 3 stacks of Riddle of Wind Ready.
- This allows us to use Riddle of Wind, which would now be an oGCD melee attack with a 1s recast timer that consumes a stack of Riddle of Wind Ready.
- The attack would deal X Potency, but then also get some kind of buff based on the animal stance you are in.
- Ie, maybe it auto-crits while in Opo-Opo form; or maybe it gets bonus potency when hitting a positional in Couerl form.
- Would probably need some specific wording to make sure it's not getting all the bonuses simultaneously from Formless Fist.
Anatman
- The primary functionality of this doesn't need to change--it's a downtime ability. So current functionality remains.
- Make it also halt the duration on Leaden Fist. Also, make it grant Leaden Fist on server tick.
- Have it open a Chakra on each server tick.
- This way, on extended downtimes, you can get back into the fight starting with Bootshine -> True Strike, and have TFC ready to go.