Just to add from what I see from the PDFs:
-Redesign of all non-instanced areas for version 2.0. ( which they are all becoming instanced, which in turn will have content within them I would imagine)
- As the saying goes.. " When one thing is changed the whole thing is changed" sometimes its noticeable.. sometimes its not.. but the difference is always there. The World Map is changing Drastically, which in turn the World Map Strongholds will change as well to make the game feel more Dynamic.. or much rather put.. "In Sync" the the Area you are in.
- The Primal Weapons as we know it will cease to exist post 2.0.. so what will take its place as drops once 2.0 hits? Fire pants? hehe " When 1 thing changes the whole thing changes" <--- Don't take this saying Literal It's an Expression
I'm just giving examples as to how I feel ( even without the sources, but what most people already know).
"When 1 thing changes.. the whole thing changes" or more simply put.. Changing 1 thing.. even the slightest changes can have a drastic effect.. EX: Class/Job Balancing.. When you nerf 1 thing it changes a lot on how the Class/Job Operates and the player would have to Learn how to play the class in a different way so He'she doesn't die, knows what to attack and what not to attack etc.
That was something that came to mind.. so before I forgot I put it on here

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