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  1. #1
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
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    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Starlord View Post
    Also, most of Version 1.xx content won't be in 2.0.. so they have to make alot of new content to counter it
    *ahem*

    Hamlet Defense
    Leves
    Behest
    Primal Fights
    Instanced Dungeons
    Beastmen Strongholds

    You can be fairly certain that the bulk of these will remain intact or just map/quest modified.

    What's going to disappear is the story-line, replaced by something completely new and appropriate to the era.

    Still hope they keep the Path of the Twelve story-line to an extent, and make some unique dialogue in the beginning for those who survived the fall of Dalmung. It'd be nice if we were recognized like old pals instead of strangers.
    (2)

  2. #2
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
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    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Hyrist View Post
    *ahem*

    Hamlet Defense
    Leves
    Behest
    Primal Fights
    Instanced Dungeons
    Beastmen Strongholds

    You can be fairly certain that the bulk of these will remain intact or just map/quest modified.

    What's going to disappear is the story-line, replaced by something completely new and appropriate to the era.

    Still hope they keep the Path of the Twelve story-line to an extent, and make some unique dialogue in the beginning for those who survived the fall of Dalmung. It'd be nice if we were recognized like old pals instead of strangers.
    True but there's 1 minor detail:

    Most things that they will put in FFXIV 2.0 will be Different then the current version were playing right now.

    -Ifrit/Moogle/Garuda etc the battle itself will be different
    -Dungeon Maps will be altered (won't looking the same)
    -Maps will be different, so Stronghold looks will def, look different also
    -Leves will still be around BUT they won;t be the center point on how FFXIV 2.0 works

    Yoshi-p stated a long time ago that 2.0 is going to be different.. sure the content (primals/Dungeons/etc) will be there yes.. but the battle itself will be run differently.
    (1)

  3. #3
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
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    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Starlord View Post
    True but there's 1 minor detail:

    Most things that they will put in FFXIV 2.0 will be Different then the current version were playing right now.

    -Ifrit/Moogle/Garuda etc the battle itself will be different
    -Dungeon Maps will be altered (won't looking the same)
    -Maps will be different, so Stronghold looks will def, look different also
    -Leves will still be around BUT they won;t be the center point on how FFXIV 2.0 works

    Yoshi-p stated a long time ago that 2.0 is going to be different.. sure the content (primals/Dungeons/etc) will be there yes.. but the battle itself will be run differently.
    I'd like to see you cite your sources on all these changes. Haven't heard a lick about them changing existing primal fights (beyond the fact that the engine will make these fights cleaner and less lag-hampered)

    Especially Leves. So far I've gotten no assurances that Leves won't remain as the primary solo leveling means, and thus the focus of the leveling grind (For many this is a big catch because they want low level content.)

    Most of what I've seen outlined has been what seems to be endgame content. I've seen no promises to revamp the current versions of the Primal fights and no promises to take the importance away from leves.

    I have, however, seen the announcement that the main cities are remaining relatively the same as they are now, with the exception of a bit more exploration and ease of traveling.

    And no word at all for an overhaul of existing dungeons, but rather promise of more, better looking ones. Probably a safe assumption that DK, AV and the like will remain mostly untouched.

    And the battle system has been revamped already. You're pretty much looking at what's to come battle wise in 2.0. Aside from UI changes to better accomidate keyboard and controller differences the battle pacing isn't going to be all that different.

    What we're getting is a new map, new client, and new content. But a lot of what they've been adding since the 2.0 announcement? You can be assured that'll likely port over to 2.0 with minimal changes - they even made a note of porting over such content in their outline.
    (2)

  4. #4
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Hyrist View Post
    I'd like to see you cite your sources on all these changes. Haven't heard a lick about them changing existing primal fights (beyond the fact that the engine will make these fights cleaner and less lag-hampered)

    Especially Leves. So far I've gotten no assurances that Leves won't remain as the primary solo leveling means, and thus the focus of the leveling grind (For many this is a big catch because they want low level content.)

    Most of what I've seen outlined has been what seems to be endgame content. I've seen no promises to revamp the current versions of the Primal fights and no promises to take the importance away from leves.

    I have, however, seen the announcement that the main cities are remaining relatively the same as they are now, with the exception of a bit more exploration and ease of traveling.

    And no word at all for an overhaul of existing dungeons, but rather promise of more, better looking ones. Probably a safe assumption that DK, AV and the like will remain mostly untouched.

    And the battle system has been revamped already. You're pretty much looking at what's to come battle wise in 2.0. Aside from UI changes to better accomidate keyboard and controller differences the battle pacing isn't going to be all that different.

    What we're getting is a new map, new client, and new content. But a lot of what they've been adding since the 2.0 announcement? You can be assured that'll likely port over to 2.0 with minimal changes - they even made a note of porting over such content in their outline.
    I'm not going to go digging up sources that will take quite some time to find, All I'm going to say is, you'll see when it happens.
    (1)