Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 37
  1. #1
    Player
    JRessell's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Kire Libelle
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90

    The problem with gap closer potency - TLDR PLEASE REMOVE POTENCY FROM GAP CLOSERS

    Summary:
    Gap closer (GC) potency combined with gap closers being oGCD reduces their utility as a movement tool to just-another-dps-button. This leads to unnecessary oGCD bloat and an extremely dissatisfying experience when missed GC opportunities happen in context. Feeling punished for holding GCs to use as movement utility should not happen.

    Pros to removing gap closer potency:
    Opportunity to use the ability as intended
    Reduced oGCD bloat

    Cons to removing gap closer potency:
    Reduced overall damage
    The "CRUNCH" feeling when you HIT with a gap closer

    The removed 150 potency can be moved to other abilities, of course.

    It would also be nice in gap closers did something that wasn't potency, ie. PLD charges to the target and absorbs the next auto-attack rather than the target of target.
    (29)

  2. #2
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    This is specifically why they have multiple charges. You are only losing DPS if you are sitting on a fully charged skill, so long as that cooldown is ticking, then your banked charge is free to use for movement. If they took away the additional damage andit was used purely for movement, then they'd likely remove the charges too and just give it a cooldown based around common raid mechanics.

    As a GNB, I love my Rough Divide, as it takes the place of Continuation as an oGCD to weave when Continuation isn't available, it maintains that momentum because sitting there for an entire GCD doing nothing just feels bad. PLUS it's a gap closer. Its actually reducing button bloat.

    But in the name of greater differentiation between tank skills, to prevent further homogenisation, I'd be all for giving PLD a completely different effect as you suggest, by tying mitigation to the gap closer instead. Low level, maintenance mitigation of course, like a 20% increase to your block rate or something and move the damage to something else like increasing Circle of Scorn's potency by 15.

    WAR could instead have "Increases the potency of your next weaponskill by 20%" or something. (would be a 130 potency buff to an Inner Chaos)

    And DRK could have a small HP and MP regen tied to Plunge, and offset the lost damage by reducing the cooldown on AD/CnS to 30s. (both of which would also give DRK slightly better self sustain in pulls which is needed right now)
    (1)
    Last edited by Seraphor; 01-12-2022 at 03:32 AM.

  3. #3
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    The issue with gap closers needing to have potency is a perfect example of current Warrior. Just think if Warrior lost its potency on onslaught. The job would kinda lose alot of it's enjoyment as you just 1, 2, 3 even than you do now and only have one single OGCD attack for your rotation. It would hurt the enjoyment of the job. Now I do agree with DRK needing their gap closer damage moved because they have enough OGCDs to begin with. It's honestly just a situation where you have to individually look at the tanks and see which ones have a good amount of OGCDs vs those with almost none.
    (0)

  4. #4
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,878
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I remember watching the Heavensward Job Actions reveal something like six years ago, and seeing DRK flip into battle with Plunge was the coolest thing ever. And now? I would trade it for Ingress/Egress in a heartbeat. One of the highlights of tanking is supposedly positioning and movement, and yet melee dps are consistently way ahead in this area.
    (7)

  5. #5
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Seraphor View Post
    This is specifically why they have multiple charges. You are only losing DPS if you are sitting on a fully charged skill, so long as that cooldown is ticking, then your banked charge is free to use for movement.
    You are still losing damage every time you don't use the charges inside of the raid buffs (and in case of PLD/GNB personal buffs too so it's even worse). Additionally, what the charges on any skill do, is that as long as it's possible to bank all of them for buffs, it will be optimal to do so, therefore adding more ogcd bloat to burst windows and making the downtime between those even more boring.
    (17)

  6. #6
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,332
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Unless a specific fight calls for it. You are using both charges in the raid buff window. I hope they remove the potency and add the potency to other skills to make up for it.
    (7)

  7. #7
    Player
    JRessell's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Kire Libelle
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    WAR could instead have "Increases the potency of your next weaponskill by 20%" or something. (would be a 130 potency buff to an Inner Chaos
    This would force it back into the DPS rotation. I would recommend something like this: "Charge into battle xyz. Your next weaponskill hits all targets in a cone based on the distance travelled to the target." For DRK, "Plunge into your target and refresh the timer of TBN". Any except single target dps increased.
    (2)

  8. #8
    Player
    JRessell's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Kire Libelle
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by BarretOblivion View Post
    The issue with gap closers needing to have potency is a perfect example of current Warrior. Just think if Warrior lost its potency on onslaught. The job would kinda lose alot of it's enjoyment as you just 1, 2, 3 even than you do now and only have one single OGCD attack for your rotation. It would hurt the enjoyment of the job. Now I do agree with DRK needing their gap closer damage moved because they have enough OGCDs to begin with. It's honestly just a situation where you have to individually look at the tanks and see which ones have a good amount of OGCDs vs those with almost none.
    If a gap closer is a difference between a job being fun or not, there are much bigger problems with the job.
    (8)

  9. #9
    Player
    Infinity-Razgriz's Avatar
    Join Date
    Jan 2022
    Posts
    3
    Character
    Infinity Razgriz
    World
    Coeurl
    Main Class
    Dark Knight Lv 90
    WAR and PLD would need something to replace them since they are already pretty low on oGCDs. But for GNB and DRK it would be a blessing, specially for high ping users.
    (2)

  10. #10
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by BarretOblivion View Post
    The issue with gap closers needing to have potency is a perfect example of current Warrior. Just think if Warrior lost its potency on onslaught. The job would kinda lose alot of it's enjoyment as you just 1, 2, 3 even than you do now and only have one single OGCD attack for your rotation. It would hurt the enjoyment of the job.
    You enjoy spamming Onslaught?

    WAR didn't spam Onslaught before and it was just fine. That is, I doubt anyone sincerely enjoys WAR now over Shadowbringers just because they get to spam Onslaught some more.

    Give WAR a second real oGCD if it's so important.
    (8)

Page 1 of 4 1 2 3 ... LastLast