Hello, Warriors of Light! I'm just here to share my experience playing Monk, complete with all the emotion it comes with. Thank you for being patient with me!
Also, please keep in mind the reason I have so much passion to talk about this is because I am a big fan of the direction Monk is going in for Endwalker. Whoever was working on it should be proud, because the changes to Perfect Balance, and the Beast Gauge/Masterful Blitz are SO much fun to play with! Thank you!
What inspired me to create an account on the Forums and look for discussion:
Two very interesting things happened to me the day that I hit 90 with monk. I died to Extreme Hydaelyn's ice mechanic due to no fault of my own (Another player unfortunately ran their ice into me, killing us both.) I had two nadi stored, waiting for Brotherhood and the other raid buffs to go out, which pushed my Perfect Balance rotation out of sync by 80 seconds. This kind of thing happens, no one dies unpunished, but the realization of my costs for dying was the single worst feeling I've ever experienced playing a Job in FF14.
Later that day, I was running roulettes with a friend, and we were placed in a level 60 dungeon. This is the level you learn Perfect Balance, but before you have access to Riddle of Fire, or Brotherhood. I had the most fun playing monk in this dungeon, and enjoyed my rotation much more than I enjoy it at level 90.
Those two experiences shaped my perspective of Monk's current state pretty significantly.
If I am to throw my two cents into the discussion of monk, I would say that this desire to make Monk fit into a perfect two minute rotation is rigid, and brittle. It is far too frustrating, and is holding monk back from its gameplay identity.
A few things I think would help Monk gameplay feel healthy:
Consider removing Riddle of Fire and Riddle of Wind. Maybe merge them with the Beast Chakra system, or Perfect Balance somehow. But Riddle of Fire creates an overarching gameplay cycle that indirectly punishes a player that wants to use Perfect Balance in their own way. Riddle of Wind is just... inconsequential.
Consider lowering the cooldown of Perfect Balance. I think the most elegant, most enjoyable way of doing this, would be to keep the 40 second cooldown, but to lower its cooldown dynamically when the monk has high uptime on the boss. One way I can think to do this is to lower its cooldown by 2 seconds every time the monk successfully finishes a 3-hit combo.
If it's implemented in this way, you can also have Anatman accelerate Perfect Balance's cooldown. People will love Anatman if you do this, so... food for thought.