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Thread: Sidequest style

  1. #1
    Player
    Jericho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    190
    Character
    Jerynh Dawn
    World
    Hyperion
    Main Class
    Archer Lv 50

    Sidequest style

    We've all seen and griped about the quests for different reasons... So I'll throw my two cents in.

    I think the story is spot on. Small tidbits of information that help link you to the world is exactly what we wanted. Nothing huge, nothing game changing, just somewhat interesting. And if/when quests become prerequisites that build into each other and build small story lines, that base that they've built now is perfect.

    Rewards are absolutely fine with me. I don't need a ton of money, or a bunch of great items for doing some meaningless task. It's impossible not to compare things to FFXI, so think of how many quests were useless to do for rewards but still fun to accomplish just to get the full story. At least for some.

    My suggestion is changing how the quests work. So far, the way they all seem to work is that you talk to someone, they send you to kill 8 mobs, and you come back. The items that drop are "quest items" that you don't see and could not obtain without the quest active. In other words, the only way to take part in the story is to start the story first. Theres no finding quest items and figuring out what to do with them.

    I don't think I'm the only one that wants to go out in the world and fight some random mob and and have it randomly drop a "worm-holed nugget" and then have to go on an adventure talking to everyone (maybe without a big question mark over their head) to figure out who wants it and why. How does everyone else feel?

    I in know way know for sure what SE is planning. But it seems like they've set a precedent for the way all side quests will work, and it makes me a little nervous. I can't exactly put my finger on what I really want.. Bah. Maybe someone can help me.
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  2. #2
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    i agree with u in the story part is great and it was what i wanted too, loved ffxi's quests i did all of them for the sack of the story, they can have no reward and i'd still do them, it is a mmoRPG if anyone know's what rpg's are lol.

    i like the idea of the items droping from mobs for the quests, ffxi had some of these like the whitemage teleport quest, there were mobs in kazam zones that droped that item if u farmed them. and i like how most mmo's now have items that drop that u need to drop off or click open to start a new quest that u wouldn't have unless u got the drop from those mobs, heck having quests that drop these, or even nm's droping them would be pretty cool stuff on top that.

    what we don't have is also nm's or bosses in them, ffxi had lots and lots of diff types of quests that didn't feel the same and most ended in boss fights or multiple mobs. but the thing that ruined it was this, anyone any rank can do them. thus u turn a quest that could of been just as hard and as epic as a last boss in a mission into a chump that is run threw on a rank 75. for instance there was a quest with cardians, and cardians kept poping out by doubles, till u'r screen was filled with them hitting you. how epic would it have been if they set a cap level for them to be at there hardest? then u turn simple quests into a hnm battle just not with the rewards, awsome story with it(hell maybe add a anima regen to them lol). what made caps on stuff hated was only one thing, having to change gear to lowbie shit u dont' have. the gear system in place works well with that, i did think that was why they did it, was like ffxi near the end being able to wear u'r 75's in caped zones and missions. this alone would give people a billion days of hours worth of stuff to do.

    u had follow quests, escort quests, add some puzzle quests like all the old final fantasy games had like trying to make it to next room or opening doors, something more then just one of each mage standing on a spot, or weighted doors. but that type of stuff too, take alot of the different assault games we had and incorporate those types of things in quests, times levers, people all needing to be in a diff spot avoiding and or killing mobs to hit a switch at same time, making mobs chase you to spots, so many things that can be done in quests. seems like they just threw it together in a few weeks and had nothing from the years they were working on the game.>< ...i mean these are all things that they already had to look back at and easily reworked or reamped into them.

    granted the follow/escort quests are there sorta, but in quests in ffxi it could of took hours of figuring them out and doing them without cheating and having someone else rank 75 just kill everything for you. so behest npcs don't really count, i like some of the ones in the rank up quests though and like how they incorporating them but what that really means is they thought to give us npc's in missions rather then party play and that is a no thank you.
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    Last edited by weeble; 03-24-2011 at 10:20 AM.

  3. #3
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I think the story is horrible. The characters have no personality and having no cutscenes doesn't help it.
    There is absolutely ZERO reason to read the text because of the map markers.

    Why can't the characters have more to say about the events and guilds of the world? Why does everything boil down to killing the same amount of mobs?

    Why are the quests so short and easy?

    Why would I talk to anyone else in the city other than the 2 dudes with a giant ! on their heads?
    Not that they have anything interesting to say. Believe me I know I talked to every NPC in the game during the first week playing this game in hopes of finding a quest.

    All the dialogue in the game right now is worthless when it comes to the actual gameplay. I really hope things get more involving really soon.

    And finally what's the difference between leves and quests? They all seem like copies of one another!
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