i agree with u in the story part is great and it was what i wanted too, loved ffxi's quests i did all of them for the sack of the story, they can have no reward and i'd still do them, it is a mmoRPG if anyone know's what rpg's are lol.
i like the idea of the items droping from mobs for the quests, ffxi had some of these like the whitemage teleport quest, there were mobs in kazam zones that droped that item if u farmed them. and i like how most mmo's now have items that drop that u need to drop off or click open to start a new quest that u wouldn't have unless u got the drop from those mobs, heck having quests that drop these, or even nm's droping them would be pretty cool stuff on top that.
what we don't have is also nm's or bosses in them, ffxi had lots and lots of diff types of quests that didn't feel the same and most ended in boss fights or multiple mobs. but the thing that ruined it was this, anyone any rank can do them. thus u turn a quest that could of been just as hard and as epic as a last boss in a mission into a chump that is run threw on a rank 75. for instance there was a quest with cardians, and cardians kept poping out by doubles, till u'r screen was filled with them hitting you. how epic would it have been if they set a cap level for them to be at there hardest? then u turn simple quests into a hnm battle just not with the rewards, awsome story with it(hell maybe add a anima regen to them lol). what made caps on stuff hated was only one thing, having to change gear to lowbie shit u dont' have. the gear system in place works well with that, i did think that was why they did it, was like ffxi near the end being able to wear u'r 75's in caped zones and missions. this alone would give people a billion days of hours worth of stuff to do.
u had follow quests, escort quests, add some puzzle quests like all the old final fantasy games had like trying to make it to next room or opening doors, something more then just one of each mage standing on a spot, or weighted doors. but that type of stuff too, take alot of the different assault games we had and incorporate those types of things in quests, times levers, people all needing to be in a diff spot avoiding and or killing mobs to hit a switch at same time, making mobs chase you to spots, so many things that can be done in quests. seems like they just threw it together in a few weeks and had nothing from the years they were working on the game.>< ...i mean these are all things that they already had to look back at and easily reworked or reamped into them.
granted the follow/escort quests are there sorta, but in quests in ffxi it could of took hours of figuring them out and doing them without cheating and having someone else rank 75 just kill everything for you. so behest npcs don't really count, i like some of the ones in the rank up quests though and like how they incorporating them but what that really means is they thought to give us npc's in missions rather then party play and that is a no thank you.