In regards to the Movement Settings, may I suggest a new "standard hybrid type" that's similar to the character-based Standard Type but enables the player to move based on the camera direction instead of the character facing direction? Alternatively, an additional checkbox option for the camera-based Legacy Type that lets the player use Turn Left/Turn Right/Walk Backwards movement controls instead of Move Left/Move Right/Move Back respectively. (Turn Left/Turn Right will still rotate the camera.)

I am a keyboard/mouse user and have used Standard Type ever since. I like the idea of movement based on my character because it creates a sense of immersion. However, this mode forces the camera to suddenly rotate very often, if not always, upon performing actions while moving, which can be disorientating and frustrating to play. I am often finding myself fighting against the camera with my mouse and it is not a good experience. I've tried setting the Camera Auto-adjustment option to "Never" but it made my controls and character movement less predictable and potentially chaotic. For example, my character faces left after using an action but then strafing left moves my character down, which is not my intention.

I think this "standard hybrid type" would be a beneficial addition to the game. Players would have the option to be able to move more freely as if it was Legacy Type but also keep some of that immersion from Standard Type.