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  1. #11
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by OtakuSempai View Post
    I guess there's always Lost Ark? Personally looking forward to Ashes of Creation.
    Well AoC seems to be the new Star Citizen, a never ending story... while LA is gonna be another P2W / P2P blender. So yeah...

    Quote Originally Posted by MellowMink View Post
    It’s pretty uncalled for to accuse someone of not playing the job before this new expansion just because they subjectively disagree with you on whether the changes are better or not.

    I tried Monk for a while in Shadowbringers, and then again in Endwalker; I prefer Endwalker’s version a lot, and it feels a lot better to me to play on controller. Things flow together more smoothly, I have a better preferred hotbar now, and I appreciate there still being some positionals but not as many!
    Have you checked my points?

    You´ve actually made clear what´s better / worse for you in that one sentence. Less buttons, less positionals, you like it, that´s fine. OP on the other hand has claimed some things and everything he find "positive" is stuff we already had before. Elixier-field has been a thing before and got used way more often. Enlightenment has been a thing before, well even the rotation is the same but changes minimal within the burst-windows compared to the old PB use.

    With that in mind, ofc i doubt he has played MNK so far before EW. Otherwise he seem to use PB for random skills instead of using it "correctly" since, if you use it correctly, you´ve no options and play the same as you´ve done in Shb just with way less positionals and burstskills instead of oGCD´s. To have some fun is one thing, but to claim stuff out of inexperience another... especially when the claim is "Rework is great!", and all you find great have been a thing before.
    (10)
    Last edited by ssunny2008; 01-13-2022 at 02:19 AM.

  2. #12
    Player
    J-Reyno's Avatar
    Join Date
    Jun 2017
    Posts
    130
    Character
    Rayner Blackwolfe
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Monk is okay, but it feels like a level 70 job at best. There should be more to it and they definitely put in the absolute minimal amount of effort in for a rework. I mean the new riddle of wind is an auto-attack buff. I look at the shiny new Reaper and can't understand why they couldn't have come up with something even a little more interesting and/or interactive.

    Well I do understand why. It's obvious they fell in love with Reaper while designing it, and they have never had any real love for Monk. Still can't hold ten chakra. Anatman remains unchanged.

    At the very least Monk finally got something new, and it's a decent base to build on in future expansions.
    (2)

  3. #13
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    My only complaint is perfect balance and the nadi's being tied to it making its mechanics seem overly long to build up with not much to do in between PB's. Otherwise I don't mind its new design.

    Quote Originally Posted by MellowMink View Post
    It’s pretty uncalled for to accuse someone of not playing the job before this new expansion just because they subjectively disagree with you on whether the changes are better or not.

    I tried Monk for a while in Shadowbringers, and then again in Endwalker; I prefer Endwalker’s version a lot, and it feels a lot better to me to play on controller. Things flow together more smoothly, I have a better preferred hotbar now, and I appreciate there still being some positionals but not as many!
    Like I tell everyone else, Ssunny is a troll and its best to just ignore him/her since all ssuny does is to do everything possible to be negative about the game. Not even sure why he/she plays it.
    (5)

  4. #14
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Ransu View Post
    My only complaint is perfect balance and the nadi's being tied to it making its mechanics seem overly long to build up with not much to do in between PB's. Otherwise I don't mind its new design.



    Like I tell everyone else, Ssunny is a troll and its best to just ignore him/her since all ssuny does is to do everything possible to be negative about the game. Not even sure why he/she plays it.
    ssunny isn't really being a troll. Everything she said was accurate.
    Mnk's rework more or less took away more than it added but core mnk is still the same. Just because you don't like what she said doesn't invalidate it
    (20)
    I'm just some guy...

  5. #15
    Player
    Braven_Doomdraft's Avatar
    Join Date
    Jul 2020
    Location
    Limsa Lominsa
    Posts
    11
    Character
    Braven Doomdraft
    World
    Diabolos
    Main Class
    Gunbreaker Lv 90
    Rework is good. I played MNK exclusively in ARR-ShB. Found it to be underwhelming for that duration and I find positionals to be an exceedingly busy, non-challenging way to make gameplay more frenetic/interactive for the player. I tend to enjoy the faster moving classes with lots of woven skills - GNB, SAM to name a couple.

    The lack of developer-centric consideration in these forums is a little off-putting though. Did you ever consider that, from a content perspective, Monks have always been kind of...meh in the Final Fantasy series? And as a trope in general? Blitz was a good tangent to go on with the class I think, given that the most canonically powerful monk in the entire franchise is Sabin. I would have liked to see more callbacks to that character, but it is what it is right now. I expect more updates and adjustments in the future, but I think the way they've stripped it down to a foundational place in what we can only assume is preparation for more structure is a good thing.

    That said, Monks might be some of the biggest whiners in the game. Give the dev team time to finesse stuff. This isn't your job, it's a game. If you tie your sole experience in the game to one class/job, you're going to find it wanting.
    (2)
    "Remember that we, too, once lived..."

  6. #16
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,504
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Braven_Doomdraft View Post
    Rework is good. I played MNK exclusively in ARR-ShB. Found it to be underwhelming for that duration and I find positionals to be an exceedingly busy, non-challenging way to make gameplay more frenetic/interactive for the player. I tend to enjoy the faster moving classes with lots of woven skills - GNB, SAM to name a couple.
    While you might find something busy/non-challenging, someone else might enjoy it and it could be the reason they enjoy the job. It has been said several times by not only me but others, not every job has to appeal to everyone. Monk had a unique position in being a fast paced, heavy positional job, which appealed to a specific audience. You even mentioned Samurai which is also busy, but in a different way.

    That said, Monks might be some of the biggest whiners in the game. Give the dev team time to finesse stuff. This isn't your job, it's a game. If you tie your sole experience in the game to one class/job, you're going to find it wanting.
    Monk got virtually nothing in SB except replacements to things that they lost, double RNG chakra gain and a useless trait. ShB was a bit better, but the majority of it was AoE QoL (Four Point Fury and Enlightenment) and now in EW, various things have been taken away and given back in a different way and they took away the one thing that made Monk unique, the heavy positionals. Dragoon even beats Monk on positional usage and has a similar action rate, despite being a slower job GCD wise. It has been 3 expansions of not alot, especially when you compare it to other jobs. Monk just feels left behind and it is frustrating.
    (6)

  7. #17
    Player
    Noraiga's Avatar
    Join Date
    Jun 2017
    Posts
    55
    Character
    Noraiga Celesteis
    World
    Omega
    Main Class
    Monk Lv 90
    Quote Originally Posted by J-Reyno View Post
    Monk is okay, but it feels like a level 70 job at best. There should be more to it and they definitely put in the absolute minimal amount of effort in for a rework. I mean the new riddle of wind is an auto-attack buff. I look at the shiny new Reaper and can't understand why they couldn't have come up with something even a little more interesting and/or interactive.
    This ^ , is what i want them to adjust not in future expansion but now. I get it, it's a lot of work, that's why i'm gonna stop complaining about it and switch main until they put some extra thought into MNK.
    Too much unheard feedback have been done, i'm definitely not gonna put more thought into "how MNK can be more efficient/good (whatever)".
    (1)
    Last edited by Noraiga; 01-13-2022 at 10:41 AM.

  8. #18
    Player
    Theox's Avatar
    Join Date
    Dec 2021
    Posts
    221
    Character
    Theodore Xeon
    World
    Spriggan
    Main Class
    Astrologian Lv 90
    The fact that people playing on controller are saying they love new monk is hilarious to me and really speak volumes about how much easier and accessible the job has become.

    Monk previously felt really busy and challenging to play for me at least, and that's why I fell in love with it in the first place. Now it feels like a really awkward attempt to create a dps class which doesnt exceed at anything specific. The feel for the job is meh at best and I just fall asleep playing it, after your burst windows there's nothing to do besides rotating between 123 456, with less positionals, making it so it's less punishing to miss them. And the blitz system is so shallow, worn out, boring and outright deranged design borrowed from other jobs it makes me vomit just looking at it. And it's sad because I mained monk since I first started playing and didn't wanna play anything else, I really loved the aesthetic of that job and it's gameplay, so it's really heartbreaking seeing it change so much to something I wouldn't wanna touch at all.
    (4)

  9. 01-13-2022 01:13 PM

  10. #19
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Braven_Doomdraft View Post
    That said, Monks might be some of the biggest whiners in the game. Give the dev team time to finesse stuff. This isn't your job, it's a game. If you tie your sole experience in the game to one class/job, you're going to find it wanting.
    Garbage take. They've had from 2.0 until 6.0. The job has been in the state of "a good start" that entire time, and the people who seem happiest with the job are either contrarians like yourself who are trying to pretend to be the adult in the room, or people who used to create forum threads about the job that started with "I don't play Monk, but-"
    (15)
    Quote Originally Posted by IruruCece View Post
    Looking forward to monks getting positionals removed to appease players who yet again don't even play the job at the level cap on a regular basis if at all, followed by interest in the job plummeting to previously unknown levels of "complete lack of interest" for endgame content, followed by yet another half-hearted apology from SE claiming that fixes are still coming.

  11. #20
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Braven_Doomdraft View Post
    Give the dev team time to finesse stuff.
    They've had almost a decade worth of time.
    (14)

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