
Originally Posted by
CrownySuccubus
I don't think it's a case of JPRGS being bolder back in the "Good Ole Days". There were just a lot more of them.
During the "Golden Age" of JRPGs (basically, the 90s to early 2000s), there were a ton of RPGs trying to imitate the success of Final Fantasy. Legend of Dragoon, Legend of Legaia, Suikoden, Shadow Hearts, Skies of Arcadia, Lunar, Star Ocean, Grandia, Phantasy Star, Chrono Cross, etc, etc, etc. Some of them were hits, but there were a lot of misses. Some of them were bold storytelling, most were not. For every deep, mature story like Persona 2 or Shadow Hearts, there were ten formulaic and pulpy stories like Skies of Arcadia, Legend of Dragoon or Grandia. (Not calling those games bad, btw. Two of them are amongst my favorite RPGs of all time.)
These days, though, companies do not churn JRPGs like they used to. Even Final Fantasy, which pretty much had a new mainline FF every year between 1998 and 2001, only gives us a new game every 6-7 years if we're lucky. There's still Persona and SMT for more "mature" stories, but even those have started settling into formulas since the successes of SMT III: Nocturne and Persona 3.