Thought it was pretty good to be honest. Hit many similar beats to Shadowbringers.
Can't help but feel as if for a lot of people Shadowbringers was baby's first JRPG storyline and it looked all bright, new shiny and 'omg I've never seen these tropes before'. I mean, it was really good to see in an MMORPG storyline but it wasn't the best thing since sliced bread.
In some ways, I actually think Endwalker is a step up and I didn't think they could pull it off. It was entirely unpredictable and I feel like my expectations were subverted in a good way. It has all of the traditional FF ingredients to success - from war and horror to cute moon rabbits.
Not only did they wrap up the 'Ascian Saga' but they've even left open elements of it for further world building or elaboration; see pandaemonium, the 13th, remaining sundered ascians, etc. They dealt their hand without throwing away the whole deck.
I hated Zenos in Stormblood, partially because I feel as if the character writing was a little all over the place during that expansion. I quite like him here. He's more understandable and this was one of the best ways they could have tied up his story arc. It's made me retroactively appreciate him and brought some consistency to his character.
Some things I think they could've done 'objectively' better are -
- less skimping out on the voice acting.
- more exposition of the horrific final days, maybe kill off a few minor nps or show them as missing afterwards, make it more impactful. It kind of felt like a wet fart. I understand that's difficult to do though.
I don't really have anything else to add beyond that without venturing into spoiler territory.
Don't understand this whole 'omg y didn't they kill off a character' shit. I mean sure, yeah, if they could do it in a meaningful way then that'd be great. Expecting Thancred to never come back after blinking out is a bit silly though, same with what happened afterwards. When it 'kind of' happened with Minfillia, does nobody else remember how bizarre and jarring that was? Lol. You -really- have to make a character's death a bit more impactful and meaningful, with some foreshadowing sprinkled in.
I'd have personally killed off Urianger, because he had a very emotional arc this time around and I half-expected him to follow in Louisoix and Papalymo's footsteps. I could come up with a few ways to do that, especially in the final battle against Endsinger. But as Alisaie has said repeatedly 'no more heroic sacrifices'. They're often times extremely overdone and add nothing but 'oh that person died, wow that's edgy'. You can only pull so many of the same trick out of a hat before people get accustomed to it.