Yeah, I do wonder if the original intention was to lean more into the body horror side of things. The Terminus beasts and Blasphemies had some pretty cool designs and the interior of the fleshy towers did as well - though it all sort of falls apart when the real cause of it all is some screeching artificial creation as opposed to some bizarre, unfathomable parasite from the deepest reaches of space that managed to bury itself into the core of the planet.

Something that could not be rooted out without risking the health of the planet as a whole would have worked better as an excuse for an accidental sundering as well, leaving Venat in a better position as a tragic and well meaning figure as opposed to a genocidal narcissistic who takes out her own people for reasons that simply do not hold up and would never hold up if applied to the protagonists.

As Lauront mentioned in a post on the previous page, they would have been able to maintain my interest had they only written things in such a way as to retain some long term staying power. I don't know why this game is so eager to throw large swathes of its own story aside on a whim in a way other MMO's do not. It's like the writers can't fathom that a decent chunk of players care more for the world itself than the Scions.