Did I miss the talk of how they make this whole scene about Barbariccia being super terrifying and scary and playing Mor Dhona's original creepy theme as if she's a big deal only for her to last one cutscene and a trial?



Did I miss the talk of how they make this whole scene about Barbariccia being super terrifying and scary and playing Mor Dhona's original creepy theme as if she's a big deal only for her to last one cutscene and a trial?


It's like I said in another topic: they throw these characters from other games in the franchise, don't introduce them properly, and we end up killing them without even knowing how to pronounce their names correctly.
It was such a quick death, that I only knew she was a character known to the public, after seeing on the forum that someone opened a topic with her name in the title, and everyone was saying that this was a spoiler.



To be fair, there is a side-quest that explores her past and gives us some insight into her.It's like I said in another topic: they throw these characters from other games in the franchise, don't introduce them properly, and we end up killing them without even knowing how to pronounce their names correctly.
It was such a quick death, that I only knew she was a character known to the public, after seeing on the forum that someone opened a topic with her name in the title, and everyone was saying that this was a spoiler.


And why instead of doing that, don't put it right away in the main story? There are times when the main story wraps up in such uninteresting things, they could take this time to develop these characters, because not everyone has played the old franchise games.
I killed Barbariccia calling her a "talking chair", and in the end there was not that feeling of victory, but the feeling of "it was just another random I killed".
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