I've said before I don't need characters to die, but after HW with us being on the front lines of wars, in a post-apocalyptic world trying to prevent its utter obliteration, and then facing a universe ending threat no one but the Ancients barely survived, not having any deaths along the way (especially as neither ARR or HW were shy about them) has just been ridiculous. I'd argue that if the writers aren't willing to have casualties on the protagonist's side then they have no business writing scenarios that are unrealistic without them. I was particularly disappointed with the Final Days if for no other reason than I thought the sundered would learn to have more appreciation for what the unsundered went through, only for two zones (that we know of) to experience it. Overall, it seemed to have less of an impact than a calamity.

What I do need are some form of consequences that don't end up being a superpower like Y'shtola's "blindness" or Estinien's merging with Nidhogg. Even psychologically, the most we see is the WoL has PTSD regarding accepting drinks from strangers. I suppose it's too much to ask that any of the characters explore having emotional difficulties for everything they've been through, "forge ahead" after all.

I also think any desire for Scion deaths also stems from having a bloated cast of homogeneous and redundant characters. Attachment isn't a justifiable reason either as many, including myself, were far more attached to Emet and Hyth who are dead and gone for the foreseeable future (as far as we know). They were far more popular characters than any of the Scions, most of whom don't even make the top 10 in favorite character polls.