Quote Originally Posted by aveyond-dreams View Post
Love all that I've read so far, don't allow yourself to be restricted by lore police. Do what feels natural for your story. The zones you've described have peaked my interest and there is a good balance of biomes/cultures to visit and experience. I look forward to reading more of your worldbuilding and seeing more pictures that shed light on your vision for Ilsabard.

Radz-at-Han being the marketboard city makes a lot of sense given how large it is in game, and the train station serving as an endgame hub also would be the sort of area that I'd casually afk in or craft there. All you've written about Nhalmasque sounds solid, and your allocation of Corvos/Dalmasca+Nagxia to their respective other content and expansion is also a good use of the regions.
Thanks, I liked the ideas you were putting for locations in your thread too and honestly I would like to riff off of some of those ideas, especially the airship zone, but I wanted to expand as much of terrestrial Ilsabard as possible. I think a dungeon set across that giant fleet of airships would be dope, and it could be an accessible minor zone like the Menagerie, serving a similar function as the end of the dungeon that leads into the final trial.