Every time this man appears in the news it always seems to be associated with something detrimental to people's gameplay experience, from the gutting of a classic Final Fantasy job like Blue Mage and quite literally dressing up as the posterchild for "Limited jobs!" to the constant pushing of NFTs despite widespread opposition amongst the people he is actually trying to sell products to. Under his watch, SE has produced countless failed projects and if left unchecked would have destroyed all the major brands that the company owns by now. If there is any evidence to suggest that he is fit to continue serving in his position, then I cannot find it. Yoship has already said that if FFXVI does not meet certain sales targets that the mainline Final Fantasy brand is in danger, because the series is no longer a household staple for a generation whose patience was exhausted by the original lackluster release of FFXV and the catastrophic launch of FFXIV 1.0.
I will continue bringing this scene up because it is the perfect example of the cringeworthy writing style of Endwalker which feels more like a walking simulator on a college campus at times than an expansion at the end of the world. Shadowbringers was exciting to play for me because there was always some level of tension there, with very little filler on par with the trolley sequence. Endwalker however wastes the player's time with multiple long treks in Sharlayan made even slower with the NPC that has to tag along behind you, and 3/4ths of the moon. So many people defend these out of place scenes as "oh but we need to alleviate the tension!" as if there weren't more logical and thematically on point ways to go about doing this.
In Shadowbringers, we would go back to our apartment in the Crystarium and have chats with Ardbert, who provided insightful commentary instead of just vomiting lore in a nonstop stream like the Sharlayans do. In Heavensward and Stormblood, we had our campfire scenes with our party members where we could look up at the sky and reflect on the adventure so far. That is what I expect out of this game - not Uber Eats in a college dorm. I will forever oppose this nonsense because if someone wants those kinds of scenes then they can already go play Persona and have an entire game's worth of them. I feel betrayed after having fallen in love with this game in ARR/Heavensward under the premise that this would be a game with high fantasy and sci-fi elements with a story that takes itself seriously and Endwalker ruined that.
A Garlemald expansion would have indeed provided the sort of continued conflicts you express interest in, especially from military leaders who are uncompromising in their ideals and beliefs. I imagine that they would still humanize the Garlean people in different ways but in the end I did enjoy how they went about handling that specific aspect of Garlemald in Endwalker – it was still flawed in my view however because of the ridiculous decision to write Gaius out of the plot instead of trying to tie it together to the Weapons storyline. I think they did a good job of showing how not everyone in the Empire subscribes to the same mindset and the characters we did see were worthy of the screentime they took up.
(Ideally, such content like the trial series etc. should be made mandatory for not only story continuity issues but to enforce a skill check that this playerbase needs in endgame content. Especially if it would act as a filter for players whose aversion to more challenging battle content and Heavensward and Ivalice-style storytelling seems to overlap.)






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