was it a gift or a curse this life, and what of us after our fight with him that both our characters and he enjoyed at the end of the world (is the question im refering to, where ur both there in your time of dying.. that felt like a huge slap in the face we didnt even get to answer slightly
Last edited by Nekokaori; 04-09-2022 at 01:16 AM.



Did we enjoy it though? We have the option of "That I cannot deny." But I very much just wanted to make him go away at that point.was it a gift or a curse this life, and what of us after our fight with him that both our characters and he enjoyed at the end of the world (is the question im refering to, where ur both there in your time of dying.. that felt like a huge slap in the face we didnt even get to answer slightly
honestly i enjoyed it personally, I know alot of people hate him but on many levels i understand and feel for him the most.. and i wish I could have had the chance to enjoy our date with him without being in some nameless imperial body
we could have said no though, we could of been like this has been hell i just wanted to explore and adventure i mean honestly im not glad we joined the scions personallyEh, we wouldn't have been able to answer it honestly. Just like "Are you glad you joined the Scions?" It's not like you can say no.
I wish Ishikawa would've brought more of the DRK themes into the MSQ with the WoL questioning if they're doing the right thing, feeling overwhelmed with everyone relying on them all the time, etc. Endwalker in particular would've been an apt time for it.



Not trying to disagree, but I felt like the point of that was to freak us out, not endear us to him.
its okay if you disagree, I know a majority will its just how i feel about it dont feel bad if u disagree. In storys where people come in from different aspects we will all have different views and feelings to things. I just wish the devs could see and understand that and allow us ALL to have an experience for how we feel even if its a meaningless box, if u know its something like with zenos a option would be nice to have
i agree completely that that sentimentI've always felt that a good compromise for any given dialogue option would be to split things into at least three choices. One would be positive, one negative and the third indifferent. If need be we could have a fourth for a joke option, though the lack of dirty jokes similar to those present in the ARR era have caused me to roll my eyes when the game's newer 'humour' comes into play. It's very safe and inoffensive.



Honestly, no. I can't get behind that. Not for Zenos. I liked him in StB because he was just a crazy antagonist. It was easy to enjoy his presence because he was simply an obstacle. This story showed more of his character and gave him the smallest amount of growth and very strongly solidified that all he wants is to fight with his life on the line while also putting someone else's life on the line. That's not a character I want to have a chance of having a nice sit down with, that's someone I want to destroy. Additionally if you pick the middle dialogue option with him he continues to assume you are denying "what we are" and if you pick the third option he is just happy that you want to kill him. The dude is messed up and I don't want him coming back at all.its okay if you disagree, I know a majority will its just how i feel about it dont feel bad if u disagree. In storys where people come in from different aspects we will all have different views and feelings to things. I just wish the devs could see and understand that and allow us ALL to have an experience for how we feel even if its a meaningless box, if u know its something like with zenos a option would be nice to have
Last edited by Xirean; 04-09-2022 at 02:40 AM.





I found him really dull during SHB, but I enjoyed Zenos in SB and I thought his final fight was about as good as he was going to get. I don't tend to fawn over him as the "mirror" (to the player - it's pretty forced, IMO) character in the way some people do, and I didn't think the philosophical stances he took were the most coherent, but stripping away the "mirror" stuff, I think if he was properly executed as a character and not competing with so many other antagonists and big themes, I would probably have enjoyed him more. He was at least a break from all the saccharine moments in EW.
I like the aesthetic of darkness in the game - part of why I like the Ascians and Voidsent so much, and why I wish we could've been given more of a chance to interact with Zodiark beyond his defeat, and I liked Zenos's edgy aesthetics too. He looks somewhat off to me, and admittedly they did a better job of rendering his model in Dissidia, but they fixed some of that in EW. I'm one of those people who likes the trope of a protagonist with the typical anime "villain" demeanour and flashiness, so I sometimes get annoyed at Yoshi's insistence of the WoL being a goody-two-shoes type... although I hope RPR will begin to break that barrier.
Yeah, I agree with that as well. He's no real mirror to the character, and even if you take him as one to the player, it's not something that necessarily works. As Theodric said, more options on that front would've helped.Honestly, no. I can't get behind that. Not for Zenos. I liked him in StB because he was just a crazy antagonist. It was easy to enjoy his presence because he was simply an obstacle. This story showed more of his character and gave him the smallest amount of growth and very strongly solidified that all he wants is to fight with his life on the line while also putting someone else's life on the line. That's not a character I want to have a chance of having a nice sit down with, that's someone I want to destroy. Additionally if you pick the middle dialogue option with him he continues to assume you are denying "what we are" and if you pick the third option he is just happy that you want to kill him. The did is messed up and I don't want him coming back at all.
The goal there was to have the player emulate Emet-Selch, even as they came to understand Elidibus and the Ascians better, but the entire thing ended up feeling unduly petty, IMO. I didn't care for it, either, when we're able to take a sympathetic approach to less sympathetic antagonists.What’s funny is that’s usually how it’s supposed to go i think. However the one time bias became blatantly obvious was in 5.3 with Elidibus, where both dialogue options we have towards him are inherently negative. Which came off as extremely strange to me(and another reason why i think 5.3 is the worst story patch), because we have the dialogue option in SB to “accept” Zenos. Yet for some reason at the end of 5.3, even after all we’ve learned of the ancients and their struggles, our only two options are basically your people are dead, get over it, i’m gonna kill you next.
Last edited by Lauront; 04-09-2022 at 01:59 AM.
When the game's story becomes self-aware:
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



