
Originally Posted by
Haru304
- Destruction of the one major power in the world that's extremely militaristic
- A genocide that lasts for all of five minutes
- A very disappointing Zodiark reveal accompanied by the existence of moon rabbits
- Even more overt time travel themes
- Introduction of three different cultures and socities, unfortunately all extremely condensed (Garlemald, Sharlayan, Thavnair, etc) (actually, include Elpis and the Ancients in that too)
- Now, if you subtract the advent of Dawntrail, Eorzea has borderline Utopian feels. Beast Tribes have been brought into the fold, the Empire has been crippled over night, the Ascians are no more, the world is no longer ending, tempering is no longer an issue, etc. I'd hope by the time we return from overseas, there's some actual stress to deal with.
All in all, as far as MMORPG story content goes, it's not horrendous but it definitely could have been better. It had MGS4 vibes. "Let's tie up nearly every single loose thread ever as quickly as we can while clumsily introducing new ideas"