Frankly, Yoshi-P has the polar opposite personality of mine. I already have issues with Azem being written as some kind of "chaos goblin", as I've seen on Reddit, and now my WoL is apparently a traveler at heart who is always in search of greater challenges. Since when? It feels like Yoshi-P has a certain idea about the typical gamer he wants to superimpose on the WoL that is just not me. I also don't care for Y'shtola, she's one of my least favorite Scions, so if she's going to become the developer mouthpiece it means I'll never have a moment's peace from her.
It is. I suspect that chronic health issues weren't a factor in the writing, which unfortunately makes the messaging come across as tone deaf. I especially hate the "forge ahead" nonsense, which is just another version of 'bootstrap'. At least the Social Darwinism was walked back in the Omega quest chain, although, it amusingly also made the sundering even less justified in the process. The way 6.0 made it appear, basically if you had mental health issues you were screwed.
I can't remember where I heard it, but something about studies showing that the people who suffer the least were the happiest overall and I couldn't help but laugh because the exact opposite is portrayed in EW. It's one of those r/im14andthisisdeep things that isn't rooted in reality.
I don't know that I look for themes. I'm more of a character person. As far as characters went, Emet is the one who spoke to me the most. His feeling compelled to continue even when he didn't want to, using sleep as an escape, being isolated with his feelings. All of that is what resonated with me. It's also why I wanted to see him get a happy (or at least happier) ending. Despite all the platitudes of EW, the characters I cared about the most had the worst outcomes so it certainly wasn't a feel good or uplifting story for me.




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