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  1. 05-11-2022 06:52 AM
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  2. #2
    Player
    CrownySuccubus's Avatar
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    Quote Originally Posted by AziraSyuren View Post
    Yeah, it'd probably result in a better story, but, like. It's not actually feasible?

    Writers simply don't do this. They can't. Nobody has the capacity to plan a story (with constant updates, so writers who take ten years to write a book [series] don't count) ten years in advance outside of very broad strokes things. It's why long-running stories- especially anime and manga- often become nothing resembling their original selves after being serialized for so long. Even the gold standards of long-running Shonen, such as One Piece, have had their cracks start to show more and more over time. Even the best-written video game stories that take place over multiple installments have much less story content than even a single expansion of FFXIV, and even those stories end up being barely recognizable by the end.

    FFXIV was ultimately doomed by the format. There's no getting around this. Even the biggest fans of the story will eventually see the point where they don't like it anymore unless they consume it in the moment with no regard for what came before and after.
    Yeah, and sticking hard to a planned-out plot also isn't an inherent formula to success, either. Some stories can also suffer if the story and its characters undergo organic growth. That's one of the things that a lot of post-mortem analyses say Game of Thrones did wrong. They had a basic outline based on how they wanted the story to end, but didn't bother making that mesh with how their characters have evolved beyond GRRM's original writing.

    Quote Originally Posted by Lucida3b View Post
    The thing is the biggest issue seems to deal with venat mainly, like the most simple solution would be.... have the sundering be a accident. There is a reason a lot of us wonder if there was a 'war' or control issues with multiple writers, one of whom must have really liked venat

    I think one of them thought similarly to me:

    "The whole 'God of Light is evil' thing is really cliche, so what if we subverted that subversion?"

    But then, somebody went off the deep end:



    "Okay, but we've already established that the Sundering was a morally gray act."

    "So what if we make it so that it was actually the 'right thing' to do all along?"

    "....So you want us to come up with a reason to justify genocide?"

    "No no no. Don't be silly. .............. We just won't CALL it genocide."
    (10)
    Last edited by CrownySuccubus; 05-11-2022 at 06:57 AM.

  3. #3
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    Quote Originally Posted by Lauront View Post
    I'll make a further point on theming, even if it's not what I seek in an MMO - of course I will prefer theming if it aligns to views I hold, or at least it makes a good attempt at presenting the theme in question in the event that I don't necessarily agree with it, but then I don't play these games with the express purpose of bragging about how deep they are. That doesn't even cross my mind as an intention. I play them for a story I enjoy. In EW the theming is so heavy-handed and the theme in question is so in conflict with my own views, and I'll go as far to say, abhorrent to me, that I find it difficult to enjoy it at all.
    That's kind of my point. Everybody loves themes and nuance and character depth when it's within their values, and wishes they weren't there at all when they don't.

    That's just human nature, and the people in this thread happen to be on the losing side of it for Endwalker.
    (4)

  4. #4
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    Quote Originally Posted by CrownySuccubus View Post
    That's kind of my point. Everybody loves themes and nuance and character depth when it's within their values, and wishes they weren't there at all when they don't.

    That's just human nature, and the people in this thread happen to be on the losing side of it for Endwalker.
    Sure but as I said, I don't play the game for this purpose:

    They want their stories to be deep and relevant so they can brag about how sophisticated they are for enjoying it.
    (4)
    When the game's story becomes self-aware:


  5. #5
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    Quote Originally Posted by Lauront View Post
    Sure but as I said, I don't play the game for this purpose:
    I mean, if you say so?

    That's not the sort of thing that anybody, including myself, would actually admit to anyway.
    (4)

  6. #6
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    Quote Originally Posted by CrownySuccubus View Post
    I mean, if you say so?

    That's not the sort of thing that anybody, including myself, would actually admit to anyway.
    Is there a reason to question my words? It genuinely does not enter my mind as a motivation when playing a game, the idea of bragging about it.

    To me this sounds like some intellectual exercise that becomes a game in and of itself to some. I mean no offence by this - purely that it seems like a specific facet of a game (or other piece of art) that some people enjoy more than others. I can relate to this in a work of pure narration to some degree, but games offer more besides that, especially ones that invite you to roleplay in them and invent your own characters etc. Of course I can appreciate the use of themes in some contexts, particularly if subtle (sort of like laying around clues for connecting elements in terms of the world-building aspect for some, I guess), but for me the major draws tend to be carefully constructed worlds, that feel as much as possible alive, for the purposes of escapism, and strong character writing where their motives feel authentic but it is left to me to decide how I view this and where I put my allegiances. Political intrigue (in the GoT vein) is another draw.

    Aside from the fact that the MMO market is somewhat slim pickings at the moment, and putting aside the fact that it's not my usual type of game, XIV drew my interest because I found it had a well designed enough setting, and I thought the story was going in interesting directions in SB and SHB, to the degree that I could overlook the "themes" to some extent; and yes, I did find the approach SHB was taking to have the MC's mortal enemies come to some manner of understanding with them, and the hint at a deeper and shared background both for them and the main character, to be strong draws. The ancient culture is the most intriguing one they've explored to date. Overall, it was a fresh approach. One which I believe EW lit up in flames in its desperation to justify the status quo of the setting (sundering), in spite of employing narrative devices which could have allowed you to see how things would've gone if resolved better. So yes, I am bitterly disappointed in it, and I agree with you that in this case the ideal would be for the writers to learn from it... to the extent that they acknowledge it's an issue. But it has little to do with the desire to brag.
    (6)
    Last edited by Lauront; 05-11-2022 at 07:57 AM.
    When the game's story becomes self-aware:


  7. #7
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    Quote Originally Posted by Lauront View Post
    Is there a reason to question my words? It genuinely does not enter my mind as a motivation when playing a game, the idea of bragging about it.
    Again, if you say so.

    Frankly, there is zero reason for you feel a personal stake in declaring that this very general issue does not apply to you. It's like if someone in a room full of strangers said, "Most human beings are selfish" and you decided to stand up and declare "Well I'm not!" to people who have never met you before. Either way, it's neither something anyone can verify, nor is it relevant to the general point.

    Quote Originally Posted by Lauront View Post
    and yes, I did find the approach SHB was taking to have the MC's mortal enemies come to some manner of understanding with them, and the hint at a deeper and shared background both for them and the main character, to be strong draws. The ancient culture is the most intriguing one they've explored to date. Overall, it was a fresh approach. One which I believe EW lit up in flames in its desperation to justify the status quo of the setting (sundering), in spite of employing narrative devices which could have allowed you to see how things would've gone if resolved better. So yes, I am bitterly disappointed in it, and I agree with you that in this case the ideal would be for the writers to learn from it... to the extent that they acknowledge it's an issue. But it has little to do with the desire to brag.
    Again, if not then good for you -- but even if this were the case, this is not something most people would even admit to themselves. But the fact remains that, in general, people like feeling that the things they invest their time in have meaning and makes them special for understanding, completing, mastering, or investing time in it. Even if they never brag outwardly to another person, it still gives them that warm, fuzzy feeling inside.

    If you claim that this does not apply to you, or doesn't apply you specifically for this game, then great.
    (2)

  8. #8
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    Quote Originally Posted by CrownySuccubus View Post
    The general impression is that the writers had the whole "The deaths of the Ancients was an acceptable, natural consequence of the rules of suffering and existence" moral in their heads and everything in Endwalker was shoehorned into that lesson, even if it contradicted past information. I think it was Paw Paw who said it here first, but it seems like the writers were afraid of having some Ancients oppose the third sacrifice because it would demonstrate that there were, indeed, Ancients who weren't "deserving" of being Sundered. It would leave questions of why Venat didn't spare them.

    We can't even go with a "The Sundering was indiscriminate and her allies were simply unfortunate" because the devs went on record and said Venat specifically spared Emet-Selch.

    The whole thing comes across to me like writing yourself into a corner, and then making a dozen MORE mistakes trying to write yourself out of it.
    The thing is the biggest issue seems to deal with venat mainly, like the most simple solution would be.... have the sundering be a accident. There is a reason a lot of us wonder if there was a 'war' or control issues with multiple writers, one of whom must have really liked venat
    (6)

  9. #9
    Player Theodric's Avatar
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    If the intention wasn't to garner some manner of reaction, then surely such statements wouldn't be posted in the first place let alone in such a vague manner...?
    (7)

  10. #10
    Player
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    Quote Originally Posted by Theodric View Post
    If the intention wasn't to garner some manner of reaction, then surely such statements wouldn't be posted in the first place let alone in such a vague manner...?
    ...What? I'm sure you're aware that not every post on a forum is to "garner a reaction". Some, like mine, are meant to be general observations or context provided to a discussion.

    That was specifically why I did not directly quote anyone when I first brought it up. I specifically tried to make it absolutely clear that the statement was not being made to refer to any one, specific person, within this thread.
    (2)

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