There is no good reason for RDM's Enchanted combo to occupy 3 slots. It's 1-2-3 without variation.There is a big difference between consolidating combos and consolidating actions with mutually exclusive actions. Philosophical debates can be had about consolidating combos and it's fine for people to disagree on that part. But there is no good reason for two buttons with a related purpose to take up two slots if they can never possibly be used under the same conditions.
GNB's Continuation combo, for example, was a fair candidate for consolidation because the three steps can never be used out of order and so there was no penalty to pressing them out of order, so why even make them take up three slots. C.f. GNB's normal combo, which, even though nobody would intend to perform it out of order, it can be done and it would be a DPS loss.
The Draw/Redraw or Draw/Play and MinorArcana/CrownPlay pairs don't fall into the category of mutually exclusive action pairs because they're not strictly impossible to activate at the wrong time but in spirit they should be adaptive buttons.





That's a different discussion. It's a failure point. You can activate the buttons out of order and you can still get mana stacks from doing so. You can even (wrongly) mix single target weaponskills with Moulinet and still complete a "combo" that you can follow with a Verfinisher combo. But we're not talking about that here. We're talking about mutually exclusive actions. You can never Between the Lines unless Leylines is active; and you can never activate Leylines at any time that you would be able to Between the Lines; so they should not be two different buttons. [High] Jump's cooldown is longer than the window in which Mirage Dive is usable, and Mirage Dive cannot be used unless you have used [High] Jump; they should be a single button.
Last edited by Rongway; 01-10-2022 at 09:26 PM.
Error 3102 Club, Order of the 52nd Hour
Between the Lines! Knew I'd forgotten one! Yeah, exactly my pointB can't be used except after/during A, so just have A turn into B.
Agreed. With GNB gaining all 3 parts of their combo at once, ur never gonna have anything other than all 3, or none.
Any job with combo actions gained over time (Which is most of them tbh) should stick as they are. Scaling down for content would get really weird if ur 123 combo button was suddenly just 1 button.
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B can't be used except after/during A, so just have A turn into B.


