During part of the mechanics Firestorms of Asphodelos and Storms of Asphodelos, the AOE marker indicating which thirds of the arena are being hit are too similar in color to the arena floor. It is incredibly hard to see which regions are going to explode when because the orange AOE does not stand out against the monochromatic orange floor.

Why is the entire floor orange with orange AOEs? Is there anyone on the development team in charge of accessibility? Is there not a single team member with any sort of color blindness?

I think there are many potential solutions to this problem, here are a few off the top of my head:
1) Change the floor color to not be orange
2) Change ALL ground AOE indicator colors (please don't forget the normal version of the fight)
3) Add some kind of texture to these particular savage mechanic AOEs to differentiate the AOEs from the floor (think of the change implemented to the Mandragora Critical Engagement in the Bozjan Southern Front)