Making Guild leves into longer archs with multiple steps, CS, and possible story/lore elements is what I was hoping quest would be. Leves like this i would fully support.


Making Guild leves into longer archs with multiple steps, CS, and possible story/lore elements is what I was hoping quest would be. Leves like this i would fully support.



Love the idea, but your dev tags are all wrong =(



Kind of agree with what weeble is saying, although I suggest instead of getting the leves directly from the crystal, give each camp its own leve counter and only provide leves for that camp and surrounding area.
Local leves/NM leves/Faction leves can be picked up in town still.

I have a rank 50 character and have never done a 40 leve out at the Gridania camps other than the faction ones. I would love a reason why to go out to those camps. It would be awesome, like sleepovers.
I love the idea. Great suggestion and very well thought out and explained. I would definately spend time going to all the different camps to check out each story. Right now i feel the same there is no reason to go to all the other camps. It would be great to see people spread out at every camp doing stuff. I also like the idea of picking up the leve at the camps to better facilitate getting in parties with people. It would be much easier if you meet a random group of people at a camp doing a behest for instance and said hey lets do leve together. You pick up the leve there at the closest camp and start up right away. It would help tie things into the camps as well.
And i would be afraid to be at one of your sleepovers stylz.
I like this, the game needs more story elements for sure so hopefully they can do something like this.
I like the idea. I might not have read every word carefully so pardon me if I am repeating something that has already been said.
In the nutshell, we need to separate daily quests and this new (and great) idea of camp specific missions because
1. While daily quests are good for casual players, it is actually anti-social especially when you can adjust the difficulty with them because people tend to choose the easy route. We should keep them for the obvious reasons, but make it so that we cannot change the difficulty/reward so that it ENCOURAGES people to be more involved in the game like doing what the OP suggests thus growing the community.
2. We need missions (and/or another type of repeatables) that really draw us into the game. Without challenging fights and teamwork, this is hardly achievable. Think back all those FFXI missions we did with our friends dying multiple times just to see a damn cool cutscene...The ideas from the OP can be used for this, like a mix of some sort of story-driven ENM chain where it is much more challenging and rewarding than the dailies. Of course, I'm also not a fan of the fact that you can solo your way through the main story (I'm not a high level so I could be wrong on this though).


+thumbs up... I agree 100%I like the idea. I might not have read every word carefully so pardon me if I am repeating something that has already been said.
In the nutshell, we need to separate daily quests and this new (and great) idea of camp specific missions because
1. While daily quests are good for casual players, it is actually anti-social especially when you can adjust the difficulty with them because people tend to choose the easy route. We should keep them for the obvious reasons, but make it so that we cannot change the difficulty/reward so that it ENCOURAGES people to be more involved in the game like doing what the OP suggests thus growing the community.
2. We need missions (and/or another type of repeatables) that really draw us into the game. Without challenging fights and teamwork, this is hardly achievable. Think back all those FFXI missions we did with our friends dying multiple times just to see a damn cool cutscene...The ideas from the OP can be used for this, like a mix of some sort of story-driven ENM chain where it is much more challenging and rewarding than the dailies. Of course, I'm also not a fan of the fact that you can solo your way through the main story (I'm not a high level so I could be wrong on this though).
There is no point of nixing the old leves... Just add the new camp arcs to the existing system...
And make them challenging.... Something we can't solo or even duo

I agree, part of what made me love 11 was the need to find people and alliance with them to meet a common goal. I would like to see similar
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



The ideas from the OP can be used for this, like a mix of some sort of story-driven ENM chain where it is much more challenging and rewarding than the dailies. Of course, I'm also not a fan of the fact that you can solo your way through the main story (I'm not a high level so I could be wrong on this though).


