Quote Originally Posted by Fenral View Post
You quoted my entire post, so I'm not really sure what you're trying to reply to (I'm assuming the first paragraph).

I'd rather not see any of our companions handled like that, personally. Alisaie went through some stuff during her post-Coil wanderings, but she was still very much Alisaie when she came back. The core of her character hadn't changed. I think the only one of our companions who really changed during the Shadowbringers timeskip was Thancred, and that not only took literal years, but dragged underlying issues he's had since 1.0 to the fore, rather than completely replacing his established motivations.

But I'd rather not get preemptively worn out over possible writing fumbles that haven't even happened yet. I was really just speculating on how a possible, on-screen, "Nunh of the G" story might play out in a way that wouldn't undermine established characterizations.
I think you are confusing personality change with character development here. Personality change is a common trait used to show character developement but it is not actual character develop but a easier way to show it if you understand what I am trying to say.

A character can go through his/her own character development while maintaining their original personality. G'raha himself literally went through this from 2.0 Crystal tower raid story to his return in 5.0 Shadowbringer. His Exarch personality and experience may have developed him greatly but his personality was still very much the same from his 2.0 days. He just had little time to show it to others until WoL appeared on the First due to how focuserd he was on his mission.

However, showing off-screen development for a character is often difficult because readers/followers of a story often want to see it happen directly especially when they can only see the story through the views of their own character. Yet to focus too much on showing it with players characters always around is one of the greatest fumbles any story writer can make as well since it shows how characters themselves can't develop in positive ways unless the Player's character is there to help them.