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  1. #1
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90

    What kind of jobs do you want in 7.0?

    It's never too early to speculate, theorycraft, and anticipate the next jobs. The work for each expansion starts a lot earlier than one would often think. What jobs are you hoping for?

    Personally I would like to see a new caster. Something that is completely unique from Black Mage, Summoner, and Red Mage type mages. Perhaps Time Mage, or Geomancer.

    My other thought is maybe something else with an eastern origin. We only have Samurai, Ninja, and Monk for the eastern type jobs, and Monk is a lot closer to near east in origin than the actual east. Onmyoji, Oracle, or something else with an eastern flair would be a welcome addition in my opinion.
    (2)

  2. #2
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Honestly, and this might be an unpopular opinion, I don't want them to add more. We have 19 combat jobs, 20 if you count blue mage, and 11 DoL/DoH for 31 total. That's 5 combat gear sets + 2 non combat + 19 class specific artifact sets. They've already scrapped individual class quests, and the role quests we got in EW are barely tangentially related to our jobs at all, if you squint a little. Now I'm no game dev, but it does seem like the decision to stop doing individual class quests might be tied to the number of jobs we've gained - 10 since the start of ARR if my count's right. Even with the later job stories being more condensed because those jobs start at higher levels. I'd rather they focus on the jobs we already have, or even on other things - like actually doing class story quests again, or even on cosmetic things like updates to the races we already have or just general QoL/UI updates.

    That said, if they do add a new job, I could see another ranged physical, purely because there are now less jobs in that category than all the others (though it is tied with caster if you don't count BLU). What I really want is one, just ONE melee that doesn't have positionals. I don't like them, they're irritating, and they make certain fights more frustrating than fun - fights that would otherwise not have that extra layer of frustration. Make a melee mage or something idk just give me ONE melee job that doesn't need to play some BS shuffle game on top of y'know, doing their rotation and dealing with mechanics while maximizing uptime.
    (29)

  3. #3
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Avidria View Post
    Honestly, and this might be an unpopular opinion, I don't want them to add more. We have 19 combat jobs, 20 if you count blue mage, and 11 DoL/DoH for 31 total. That's 5 combat gear sets + 2 non combat + 19 class specific artifact sets. They've already scrapped individual class quests, and the role quests we got in EW are barely tangentially related to our jobs at all, if you squint a little. Now I'm no game dev, but it does seem like the decision to stop doing individual class quests might be tied to the number of jobs we've gained - 10 since the start of ARR if my count's right. Even with the later job stories being more condensed because those jobs start at higher levels. I'd rather they focus on the jobs we already have, or even on other things - like actually doing class story quests again, or even on cosmetic things like updates to the races we already have or just general QoL/UI updates.

    That said, if they do add a new job, I could see another ranged physical, purely because there are now less jobs in that category than all the others (though it is tied with caster if you don't count BLU). What I really want is one, just ONE melee that doesn't have positionals. I don't like them, they're irritating, and they make certain fights more frustrating than fun - fights that would otherwise not have that extra layer of frustration. Make a melee mage or something idk just give me ONE melee job that doesn't need to play some BS shuffle game on top of y'know, doing their rotation and dealing with mechanics while maximizing uptime.
    I don't see the end of new jobs coming soon. There are still classic Final Fantasy staples, and plenty of new job ideas they have yet to implement. They also need selling points for each expansion, and without something major like new jobs, or a new race, I don't see people getting as excited.
    (8)

  4. #4
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Avidria View Post
    Honestly, and this might be an unpopular opinion, I don't want them to add more. We have 19 combat jobs, 20 if you count blue mage, and 11 DoL/DoH for 31 total. That's 5 combat gear sets + 2 non combat + 19 class specific artifact sets. They've already scrapped individual class quests, and the role quests we got in EW are barely tangentially related to our jobs at all, if you squint a little. Now I'm no game dev, but it does seem like the decision to stop doing individual class quests might be tied to the number of jobs we've gained - 10 since the start of ARR if my count's right. Even with the later job stories being more condensed because those jobs start at higher levels. I'd rather they focus on the jobs we already have, or even on other things - like actually doing class story quests again, or even on cosmetic things like updates to the races we already have or just general QoL/UI updates.
    I agree. rather have them work on what we have and make them better than adding some new shiney for people to flock too.

    lets face it, every job they add, tends to remove abilities from something else. I would want them to spend time fixing the current jobs, get those set up, and then decide if they want new jobs and come up with skills not stolen from other jobs.
    (6)

  5. #5
    Player
    LisSquid's Avatar
    Join Date
    Jan 2021
    Posts
    1,366
    Character
    Mother Kos
    World
    Hyperion
    Main Class
    Reaper Lv 90
    I want to see an expansion of the limited job system. This is the perfect space for them to just throw dynamite at the wall and let us go nuts without worrying about precise balancing and synergy. With every expansion comes more content to do on these jobs, and we're at a really good place to start making these "not quite jobs" feel like a big part of the game.
    (4)

  6. #6
    Player
    Kranel_San's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    994
    Character
    Krann Starwarden
    World
    Zodiark
    Main Class
    Reaper Lv 100
    I'm totally against the idea of not adding new jobs. There must always be a new job.
    Look at Sage/Reaper views on Youtube. New jobs are the most anticipated thing from a new expansion (Not counting MSQ)
    For me, I'd like to get three new jobs ( Just like in HW ) and while I like the idea of having new original jobs. I'm all in for classic jobs we don't have yet (Time mages and Geomancers are most notable.)
    As for limited jobs. No. Just NO!
    (16)

  7. 01-03-2022 05:42 AM

  8. #7
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by DamianFatale View Post
    It's never too early to speculate, theorycraft, and anticipate the next jobs. The work for each expansion starts a lot earlier than one would often think. What jobs are you hoping for?

    Personally I would like to see a new caster. Something that is completely unique from Black Mage, Summoner, and Red Mage type mages. Perhaps Time Mage, or Geomancer.

    My other thought is maybe something else with an eastern origin. We only have Samurai, Ninja, and Monk for the eastern type jobs, and Monk is a lot closer to near east in origin than the actual east. Onmyoji, Oracle, or something else with an eastern flair would be a welcome addition in my opinion.
    Unique jobs.
    (2)

  9. #8
    Player
    MoofiaBossVal's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    587
    Character
    Kokoro Liliro
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Beastmaster!

    Also, maybe some sort of earthy elemental class. I liked the feel of early Conjurer, but then we didn't get any more Conjurer stories and my earthy spells were replaced by generic holy priest aesthetics. So... maybe Geomancer?

    Quote Originally Posted by LisSquid View Post
    I want to see an expansion of the limited job system. This is the perfect space for them to just throw dynamite at the wall and let us go nuts without worrying about precise balancing and synergy. With every expansion comes more content to do on these jobs, and we're at a really good place to start making these "not quite jobs" feel like a big part of the game.
    I'd be more accepting of the limited job system if you could actually do current expansion stuff and finish the MSQ as one.
    (3)

  10. #9
    Player
    Sinavie's Avatar
    Join Date
    Nov 2021
    Location
    Islands of Heart
    Posts
    50
    Character
    Readaeyn Alkanet
    World
    Brynhildr
    Main Class
    Summoner Lv 90
    ...Princess... ?

    You guys protect me and you get a nice lil boost in stats for more boom boom and pew pew.

    (Just kidding, okay?)

    I just want better aoe skills all around.
    (1)

  11. #10
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    462
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    Would like to see two new limited jobs.

    Morpher: Based on the FFXI monstrosity system, it's build you own monster with form, abilities and traits. Could use Halatali as a monster arena for PVP and PVE fights.
    Onion Knight: Is able to equip all gear, and all abilities, weaponskills, spells and traits from all your unlocked jobs. Build you own class and go nuts. Ofcourse it won't be balanced.
    (3)

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