
Originally Posted by
Avidria
Honestly, and this might be an unpopular opinion, I don't want them to add more. We have 19 combat jobs, 20 if you count blue mage, and 11 DoL/DoH for 31 total. That's 5 combat gear sets + 2 non combat + 19 class specific artifact sets. They've already scrapped individual class quests, and the role quests we got in EW are barely tangentially related to our jobs at all, if you squint a little. Now I'm no game dev, but it does seem like the decision to stop doing individual class quests might be tied to the number of jobs we've gained - 10 since the start of ARR if my count's right. Even with the later job stories being more condensed because those jobs start at higher levels. I'd rather they focus on the jobs we already have, or even on other things - like actually doing class story quests again, or even on cosmetic things like updates to the races we already have or just general QoL/UI updates.
That said, if they do add a new job, I could see another ranged physical, purely because there are now less jobs in that category than all the others (though it is tied with caster if you don't count BLU). What I really want is one, just ONE melee that doesn't have positionals. I don't like them, they're irritating, and they make certain fights more frustrating than fun - fights that would otherwise not have that extra layer of frustration. Make a melee mage or something idk just give me ONE melee job that doesn't need to play some BS shuffle game on top of y'know, doing their rotation and dealing with mechanics while maximizing uptime.