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  1. #1
    Player
    ddwarbird's Avatar
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    Jun 2014
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    Limsa
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    158
    Character
    Altair Asvana
    World
    Louisoix
    Main Class
    White Mage Lv 100

    One minor criticism

    I love this game, just like all of you, I think it immensely superior to WoW. I quit WoW long before the exodus here in recent years.

    However the one minor criticism of this game that I have is that there is no specialisations, so if I want to play something like a Paladin (which have traditionally been all 3 roles), I need to be a tank.

    It really puts me off being a Paladin, because I love the look but just don't want to tank dungeons and raids. Its sad that there weren't more choices when it comes to classes, I know that makes it harder to balance and I'm not complaining to be petty...

    Just makes me a little sad is all. (Healer main btw)
    (2)

  2. #2
    Player
    Maxilor's Avatar
    Join Date
    Mar 2015
    Location
    New York City
    Posts
    718
    Character
    Pocket Prince
    World
    Famfrit
    Main Class
    White Mage Lv 57
    It makes me sad that every time someone has a complaint they feel they need to put "I love this game" in the first sentence, for fear of being jumped.

    To your point though, I actually agree that this game could use some sort of Specialization system. Afterall in FFXI some classes used to be able to have different roles altogether (NIN used to be a tank etc)

    Yoshida DID just promise us another 10 years of story and content for this game so who knows?
    (1)

  3. #3
    Player
    jadeblade's Avatar
    Join Date
    Mar 2014
    Posts
    102
    Character
    Arthur Wolfe
    World
    Gilgamesh
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Maxilor View Post
    It makes me sad that every time someone has a complaint they feel they need to put "I love this game" in the first sentence, for fear of being jumped.

    To your point though, I actually agree that this game could use some sort of Specialization system. Afterall in FFXI some classes used to be able to have different roles altogether (NIN used to be a tank etc)

    Yoshida DID just promise us another 10 years of story and content for this game so who knows?
    Disagree Specialization finally will settle to Meta builds has no meaning once the meta is theocrafted. I am sorry DPS paladin has always been odd to me. Look at current PLD for me is what PLD should be Magical warrior with healing ability, text book , and Paladin DPS is super fun. I understand some people don’t want tank responsibility but it is what it is.
    (2)

  4. #4
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    I would prefer for the developers to try and achieve a decent balance between jobs within the respective roles (without just straight up homogenizing them) before ever implementing specializations. I don’t really think they would be all that healthy for the game; and would just be a balance nightmare.
    (11)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  5. #5
    Player
    ddwarbird's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    158
    Character
    Altair Asvana
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Yeah, I do add this disclaimer because I have been jumped on before for expressing my opinion. I enjoyed Paladin healing in WoW and when I first came into this game, I thought Paladin was going to have a healing option but it wasn't.
    (1)

  6. #6
    Player
    SnowVix's Avatar
    Join Date
    Apr 2019
    Posts
    763
    Character
    Charming Tulip
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by ddwarbird View Post
    I love this game, just like all of you, I think it immensely superior to WoW. I quit WoW long before the exodus here in recent years.

    However the one minor criticism of this game that I have is that there is no specialisations, so if I want to play something like a Paladin (which have traditionally been all 3 roles), I need to be a tank.

    It really puts me off being a Paladin, because I love the look but just don't want to tank dungeons and raids. Its sad that there weren't more choices when it comes to classes, I know that makes it harder to balance and I'm not complaining to be petty...

    Just makes me a little sad is all. (Healer main btw)
    I would argue that the specialization system from WoW is rendered unnecessary by the Armoury system here. And also, historically in Final Fantasy (and also in D&D, which the first Final Fantasy was pretty clearly based on) Paladin has never been anything but a tank.

    Final Fantasy 3 - Paladin has the special ability Cover, which intercepts physical attacks aimed at low HP party members.
    Final Fantasy 4 - Same as above (Cecil after proceeding through the Mount of Ordeals)
    Final Fantasy 5 - Same as above (though called Knight).
    Final Fantasy 6 - Knight's Code/True Knight relic grants the ability to use Cover
    Final Fantasy 11 - Paladins are pretty much exclusively tanks
    Final Fantasy Tactics Advance & A2 - Paladins gain abilities like Defense, Cover, and Parley (which can convince an enemy to leave battle)
    D&D 3.5e - Paladins have the heaviest armor, are one of the few classes with shield proficiency, and have a spell list that has primarily buffs, and are meant to be played to place themselves in between the enemy and the squishy mages.
    D&D 4e - Paladins are explicitly the Defender class of the Divine power source. Defender is literally a tank, and they gain abilities that force enemies to engage them or take severe penalties if they decide not to.
    D&D 5e - Building on 4e, they get some of those abilities again as spells, able to magically force a particularly dangerous enemy to face them instead of their allies.
    (7)

  7. #7
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,518
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ddwarbird View Post
    However the one minor criticism of this game that I have is that there is no specialisations, so if I want to play something like a Paladin (which have traditionally been all 3 roles), I need to be a tank.
    Except, in FF, Paladins (or Knights as they are known in Japan) have traditionally been one of the more beefy units to have with one of the iconic abilities being 'cover' to take damage for someone else. Useful for games where you do not have a strict aggro system so that you can better emulate that effect.

    However, I'm going to go back on what I always say on these topics. They might as well make a new job rather than try and force a current job into another role. We already know how that turned out (Summoner and Scholar was a failed experiment after all) so lets go over a few points.

    Actions. Paladin has a fair few defensive actions, Sentinel, Holy Sheltron, Divine Veil etc. Each one would have to change to something else as that is way too much defensive utility to have on a DPS. Then you have potencies, each action would likely need a potency change to make it more inline with a DPS. As for weapon, do you really want a DPS in this case using a sword and a shield? Wouldn't a DPS have just a sword to maximise their ability with the sword, without a shield getting in the way? How about gear? Would they use the same gear (making any gear with Tenacity useless for the DPS) or are they going to use another set of gear, which means a whole new set of weapons. As for animations, do you really want another job that has the exact same abilities so that it doesn't stand out from another job (I acknowledge some might not mind)? This is also ignoring all the problems that they had between Summoner and Scholar.

    When you take everything into account and the work that is involved, you might as well make a new job from the ground up, the issues become even bigger if you wanted to make a Paladin a healer, with an even greater part of its kit needing to be changed to accommodate. The transition from melee DPS to Tank and vice versa is probably the easier one to swap around, however, you cannot just keep a system restricted to those, you would have other wanting a caster MCH that shoots magick bullets, or maybe a reverse Red Mage where they spend most time in Melee with a casting phase. The work would be way too much for something that is probably going to be a nightmare to balance and they should keep the jobs restricted to the roles they were made for.

    Plus, the only reason WOW has different specialisations (in my opinion anyway) is because you cannot change your job, or class or whatever it is called from when you make your character, so if you want to play something else, you need a new character. Specialisations are just a way for you to potentially fill a slot that is needed rather than change characters (though from my understanding, it isn't a quick process to change specs either). in FF, if you want to play a different role, you swap jobs.
    (6)

  8. #8
    Player
    ddwarbird's Avatar
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    Jun 2014
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    Limsa
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    158
    Character
    Altair Asvana
    World
    Louisoix
    Main Class
    White Mage Lv 100
    However Cecil could use the Cure line of spells, Esuna and other white magic.
    In FFIX Beatrix (A Paladin/Knight) could one-shot you with Climhazzard and Shock... but I don't see the Paladin in FFXIV one shotting mobs.

    I don't really see your point... its not like Final Fantasy hasn't played around with classes before. They could very easily give a tanky/healer version of the Paladin.
    Plus their armour is literally the coolest in the game.

    There is no beefy, tanky healer in this game... that's the issue. You are limited to jobs that take 1-2 hits and die in the healing role.
    (0)

  9. #9
    Player
    Mikey_R's Avatar
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    Apr 2014
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    1,518
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ddwarbird View Post
    However Cecil could use the Cure line of spells, Esuna and other white magic.
    In FFIX Beatrix (A Paladin/Knight) could one-shot you with Climhazzard and Shock... but I don't see the Paladin in FFXIV one shotting mobs.

    I don't really see your point... its not like Final Fantasy hasn't played around with classes before. They could very easily give a tanky/healer version of the Paladin.
    Plus their armour is literally the coolest in the game.

    There is no beefy, tanky healer in this game... that's the issue. You are limited to jobs that take 1-2 hits and die in the healing role.
    Paladins could use cure in the old cross class system, but that has been replaced with the role system. Plus, Paladin has Clemency, which is essentially their own version of Cure (Cure was useless as it scaled off of Mind, Clemency scales off of strength).

    Beatrix was wiping out your party for story reasons. She is an incredibly powerful knight storywise after all. Plus, by that logic, basically every character had a way to deal guaranteed 9999 damage, does that mean every job represented there shoudl also be one-shotting everything? Think about that for a second.

    Other FF games were mainly single player where balance is not important and experimentation was encouraged. The difference here is that some semblance of balance has to be held. You cannot have a healer than can take hits better than the other healers otherwise that isn't fair as they can survive more and potentially survive things that they shouldn't, making them mandatory. It's the same reason why tanks deal less damage than DPS. If tanks did do the same damage, you would just take more tanks over DPS. Might as well take the ones that can take hits and deal it back with the added benefit of even more defensive utility. You need the balance.
    (8)

  10. #10
    Player
    RitsukoSonoda's Avatar
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    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
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    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Thing about it is unless WoW changed since back when I played it on initial launch and the brief second and third chances I gave it when its first and second expansion came out. WoW needed talent specializations because your character was stuck as that class at creation. Where as FFXIV allows you to level and play every job on 1 character. You dont need to respec your PLD into DPS because you can just change to a DPS job.
    (4)

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