Quote Originally Posted by SaberMaxwell View Post
I'm just gonna respond to the last bit about the melee combo for now; no ill will intended, I'm just a bit under the weather.

38.1 seconds is your burst of three combos at once. You're not realistically gonna go in for 5.2, duck out for 7.5, come back in for 5.2, duck back out for 7.5, then come back in for 5.2 though even if you did that's 15.6 seconds of melee uptime (and a LOT of extra movement because reasons).
If you are free to be in melee range like anyone else, those 38.1s won't be a problem. If melee range can be tricky at the time of your burst (AoEs? Spread? Stack? Etc.?) then you can and should use your finishers to your advantage in order to get to a safe zone and then go back in, especially with three finishers now because that's plenty of time. I'm just saying that "38.1 seconds of mandated melee uptime" sounds and effectively is deceitful.