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  1. #1
    Player
    ghm12's Avatar
    Join Date
    Dec 2020
    Posts
    4
    Character
    Romani Archaman
    World
    Behemoth
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Aikaal View Post
    Well, sorry to say, Summoner is a caster.
    With four casts (Ifrit twice, Slipstream, Ruin III filler) in a 60s rotation window? a caster that barely casts, really?

    Quote Originally Posted by Aikaal View Post
    Mobility is a petty reason for people to say SMN is balanced right now. People see it as it makes them easier to play, yeah to a certain degree but they never needed that mobility. Here's a list of the changes that simplified jobs;
    - Blood of the Dragoon is a trait
    - Enochian is a trait now

    I don't see them taxing those changes and I don't want them to be taxed.
    I fail to understand how Enochian being a trait changes BLM gameplay in any way. The *only* change you could argue is that you don't lose *too much* if you mess up badly and somehow drop enochian twice within a 30s window. You still lose your polyglot progress just like before. It's just one less button you do in the opener if you play properly. Only that. Those changes shouldn't be taxed because they barely do anything.

    Quote Originally Posted by Aikaal View Post
    Mobility was greatly improved for all SMN, BLM and RDM.
    - BLM has a quickcast Paradox on their Ice Rotation. 2 Triple Casts, 2 Sharpcasts for quickcast Fire III and/or Thunder III. BLM has absurd mobility in their toolkit, they simply optimize when they have to move during a fight.
    - RDM has a quick cast every 2 GCD. They have more melee combos now. Accelerate is now a quickcast and has 2 charges, they can effectively just swiftcast for mobility since they don't need to hold swiftcast for raise. They, too, can optimize around an entire fight.
    - SMN hard cast 7 times per 2 minutes which 2 of those hardcast are 2.8 seconds and 1 is 3 second. Ifrit Rite spell can be improved with swiftcast for a damage gain.
    But SMN is still the most mobile, thus it deals the least damage. RDM is mobile I agree, but not as much. BLM still has to deal with leyline positioning, especially since most fights of this tier has major mechanics happening during burst windows.

    The whole point of casters doing more damage than phys ranged is because they have to stand still to cast, yet they do less damage than the melees overall because they don't have to be in melee range. If you take away casting like SMN did, how are they different from phys ranged other than role actions (addle) or mana management? (which is only an issue if you raise a lot or run high sps builds)

    I joined this post to see if people were bothered by BLM leylines timing but I've read 10+ pages about RDM vs SMN. Mobility tax is real, it's one of the reason why BLM is the "turret caster" that deals most damage even though the rotation is "braindead" or "not busy". It's also why it's the most variant DPS comparing bad and good performance. In the current way of kits, SMN should be the one doing less damage by having less complexibility.

    Does SMN deserves buffs? Yeah!
    To the point of being equal to RDM? If they keep SMN as it is now, not really, no.
    (3)
    Last edited by ghm12; 01-14-2022 at 08:01 PM.

  2. #2
    Player
    MrJPtheAssassin's Avatar
    Join Date
    Dec 2015
    Posts
    336
    Character
    Rose Blackstorm
    World
    Cactuar
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ghm12 View Post
    With four casts (Ifrit twice, Slipstream, Ruin III filler) in a 60s rotation window? a caster that barely casts, really?



    I fail to understand how Enochian being a trait changes BLM gameplay in any way. The *only* change you could argue is that you don't lose *too much* if you mess up badly and somehow drop enochian twice within a 30s window. You still lose your polyglot progress just like before. It's just one less button you do in the opener if you play properly. Only that. Those changes shouldn't be taxed because they barely do anything.


    But SMN is still the most mobile, thus it deals the least damage. RDM is mobile I agree, but not as much. BLM still has to deal with leyline positioning, especially since most fights of this tier has major mechanics happening during burst windows.

    The whole point of casters doing more damage than phys ranged is because they have to stand still to cast, yet they do less damage than the melees overall because they don't have to be in melee range. If you take away casting like SMN did, how are they different from phys ranged other than role actions (addle) or mana management? (which is only an issue if you raise a lot or run high sps builds)

    I joined this post to see if people were bothered by BLM leylines timing but I've read 10+ pages about RDM vs SMN. Mobility tax is real, it's one of the reason why BLM is the "turret caster" that deals most damage even though the rotation is "braindead" or "not busy". It's also why it's the most variant DPS comparing bad and good performance. In the current way of kits, SMN should be the one doing less damage by having less complexibility.

    Does SMN deserves buffs? Yeah!
    To the point of being equal to RDM? If they keep SMN as it is now, not really, no.
    Here is the problem with treating smn as phy range in a party tho. Smn doesn't give the party the buff for having one of each role type if there is already a caster in the party. The game isn't going to say "hi smn is basically a phy range now so let give the party that buff" it's still in the caster role. If a party only has one spot open and they need a caster. Who do you think they will take between an smn or an rdm? An RDM at can rez muit. time, has on-demand utility, and has great dps or an smn who can rez once per minute, has close to the same utility as rdm but isn't on-demand and on fixed timings and does less dam than the rdm, but has very high mobility. Yall keep forgetting why this thread was created. It not for you to try to tell us why smn should doing the dps it's doing now. It's for the devs to see we want our casts back, we want to trade in something for more power, we want to be picked for savage and not be completely out in the cold. That said we don't want rdm be in that place either, most of us want both smn and rdm to be picked just as much as any other class, we want a balance. That is all.
    (4)
    Last edited by MrJPtheAssassin; 01-14-2022 at 11:02 PM.

  3. #3
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ghm12 View Post
    -snip-
    Let's talk about mobility comparison because everybody claims that's the sole reason SMN needs to do lower damage.

    SMN - 9 casts per 2 minutes (7 if using swiftcast) That's about 21% of your time casting or 17% with swiftcast. So about 1 spell out of 5 or 6.

    RDM - half their casts are quickcasts. They have 55s CD on acceleration and swiftcast. They do, at worst, 3 melee combos per 2 minutes (could be wrong there but I'm pointing the worst case scenario) So 2 to 3 accelerations, 2 swiftcasts, 18 actions in melee combos. They do 28 casts per 2 minutes at 2.5 GCD. that's 22 to 23 casts from melee combos and acceleration/swiftcast. 26 to 25 casts (26 for simplicity) They cast 13 spells at 2.5GCDs. That's 25% of their time casting. They are doing 1 spell out of 4 as a hard cast. That looks... pretty mobile enough if you ask me.

    Not only that but in those SMN spells, some are 2.8s casts or 3.s casts. I've always found amusing people pull the mobility card on SMN when they fail to provide a current fight which mobility issues makes BLM or RDM lose DPS compared to SMN. I think we all know why, it doesn't exist. It makes the job easier? Every job is braindead and easy once you're a Master at it.

    Here are the facts however, SMN support kit is heavily restricted around time gates. Phoenix support kit requires Phoenix, that's 1/8 of your time by the way. Searing Light is a glorified Devotion. Raise requires you to swiftcast and swiftcast is a damage gain. RDm has raise on demand, magick barrier which they can press the button whenever they want. You know what's great? When I use Rekindle on my Warrior whose taking a buster and he's also getting TBN, Bloodwhetting and some Sage mitigation. Because it effectively do not proc Rekindle and I have no better usage on it than that tank buster because my usage is gated behind Summon Phoenix. Same goes for Everlasting Flight. Those fall short on Magick Barrier and just the better raise options. You know, it would have been safer in my group when both tank died that I double raise on RDM on having a healer raise with me while the second healer solo healed the RPR who was the MT. RDM utility is just... more reliable. SMN utility isn't bad but it's flawed. When you see to reason, you understand that mobility doesn't provide any damage gain and with a weaker / more unreliable mobility, your argument that SMN deserve weak DPS just doesn't work out.

    The only fair arugment that I agree with is that RDM has always done less DPS than SMN. They have the raise/prog mage stigma and main RDMs are tired with it. Those RDMs wouldn't mind losing utility (CD on raise) for example if they can keep a competitive DPS. Right now, SMN is outshined in every aspect of the game, RDM in ShB still had a lot of exposure even if they had a bit less damage.

    In Eden's Promise on E12S II - SMN had 43% exposure, RDM 38%
    In P4S - SMN has 28% and RDM *drum rolls* 57%

    5% difference < 29% difference.
    (6)
    Last edited by Aikaal; 01-15-2022 at 12:37 AM.