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  1. #1
    Player
    MrJPtheAssassin's Avatar
    Join Date
    Dec 2015
    Posts
    336
    Character
    Rose Blackstorm
    World
    Cactuar
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Azuri View Post
    Not agreeing with you doesn't mean that I'm not contributing to the conversation. Your opinions are not absolute and as such are open to be challenged. Your opinion on "ranged tax" doesn't align with the precedent of how SE balanced physical ranged. Your opinion on rotational difficulty not correlating with higher damage doesn't align with the view of Director and Producer himself. I find it equally fair to challenge your opinion on support and general balance as well. Afterall, your arguments are full of double standards and fallacies. And since you have not yet deigned to adress those I consider them pretty valuable to highlight.
    If yoshi p believed that "busy" and "complex" should be a deciding factor for dps then why was smn always nerfed after it was hyperbuff? By that standard smn should have out dps sam and blm in both SB and ShB but that's not what happened. Every time they overturned smn in the .1 patch they would continue to nerf it patches later till it fell back where it should be. Also, I love yoshi p and respect him greatly but he never has had a good judgment on smn since he doesn't play it. He has said why too, he doesn't like pet jobs and he like blm better. So when it came to smn it always felt like the dev and yoshi p never played the job. If they did they would know all the problems that have pledge smn for so long now. The rework isn' an exception to that. It still feels like a job that the devs and yoshi never really playtested or anything. His baby is blm and that why you never see blm be in a state like smn is in every expac and nothing wrong that, we all have our favorites.

    Also as Saber above said "Difficulty" is so subjective in this game and even the devs don't know how players optimize their jobs. I still remember the guide that devs released last expac and gave an example opener for smn that was completely wrong and didn't try to get the standard 8 ww in baha. So tbh I don't put to much steak in the devs trying to optimize a job or define what is busy and what isn't busy. That why feedback threads like this one are so important so we the players who actually play the jobs they make give out feedback in hopes they will fix the problems.
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    Last edited by MrJPtheAssassin; 01-11-2022 at 06:11 AM.