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  1. #1
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Absimiliard View Post
    With Summoners you may have a leg to stand on given that they've been depicted without white magic more often than they've had it. Red Mage, however, has always been a hybrid, capable of casting both black and white magic and serving as an effective melee. Tearing away Raise is basically ripping out a huge chunk of the class fantasy and identity.
    But it is in this case better at raise than White Mage. At no point should it be better at white magic than a White Mage, which is why my stance is "nerf or remove."

    Quote Originally Posted by Dyvid View Post
    We could just make it a role action and remove that arguement right off the table since all casters would have access to it.
    I agree here, either all should have it or none should have it. In the case of RDM tho, it should still be disqualified from being dualcast, and it should be disqualified from BLM's triplecast. I think that would be my ideal scenario, if not second-ideal scenario personally.
    (1)
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  2. #2
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by SaberMaxwell View Post
    I agree here, either all should have it or none should have it. In the case of RDM tho, it should still be disqualified from being dualcast, and it should be disqualified from BLM's triplecast. I think that would be my ideal scenario, if not second-ideal scenario personally.
    Make it an ability with recast timer, say 60s or 120s
    (4)