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  1. #1
    Player
    Rika007's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    368
    Character
    Rika Lockhart
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Azuri View Post
    - Mobility tax is a real thing that physical ranged suffer from. Giving SMN an exemption from this tax is entirely unfair. If SMN has to go up in damage so do MCH, DNC and BRD.
    All 4 of those jobs you listed should 100% be buffed (Machinist the most, Bard the least, dancer right up to where Bard is, and summoner somewhere above them). The mobility tax is a meme at this point. None of the upper tier content enforces use of that mobility, melees have been given so much uptime QoL that there is no excuse for them to ever not keep up a flawless rotation, and the way mechanics now work it basically requires ranged to stay up close with the team or risk missing out on crucial heals (which enforces them to deal with the same mechanics melees do anyway).
    (1)

  2. #2
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Rika007 View Post
    All 4 of those jobs you listed should 100% be buffed (Machinist the most, Bard the least, dancer right up to where Bard is, and summoner somewhere above them). The mobility tax is a meme at this point. None of the upper tier content enforces use of that mobility, melees have been given so much uptime QoL that there is no excuse for them to ever not keep up a flawless rotation, and the way mechanics now work it basically requires ranged to stay up close with the team or risk missing out on crucial heals (which enforces them to deal with the same mechanics melees do anyway).
    Bard's currently the better ranged phys but yeah. The main issue I have with comparing Summoner to a ranged Physical is that they are essentially two different jobs. Ranged Physical are balanced around high mobility being a feature on them. That's not what should define Summoner. If they decide to put the tag on Summoner so you can get 5% stats buff with Summoner and Red Mage then sure but that wouldn't make sense.

    The true terrifying thing about Summoner is what has been killing White Mage. It has a very easy and pleasing gameplay. Most casual will enjoy playing them regardless it is good or not and it does feel White Mages are not getting much love because it is played a lot.

    While Summoner is truly simple, they get gutted with a highly restrictive rotation and gameplay. It is really just Baha > Elemental Summon > Elemental Summon > Elemental Summon > Phoenix > Elemental Summon > Elemental Summon > Elemental Summon

    Restricting Garuda/Ifrit/Titan to Phoenix and Bahamut feels like a flawed design. I would dig having an oGCD ability with 2 charges that unlock my gems so in situations such at P2S where I must burn my Bahamut I could instead use a filler Elemental Summon and have Bahamut still in the burst window.

    It feels so wrong they've removed so many restrictions on jobs like Monk GL, Dragoon's BotD or BLM Enochian but they gives such an awkward limitation to Summoner.
    (1)