Quote Originally Posted by Azuri View Post
I think it is fair to say that we fundamentally disagree on where the balancing point should be. For me, it is at the point of high level performance and execution. The point where one person dying means you run into the wall and reset because the run is failed. You want to see the game balanced around prog. Which leaves me, as an RDM player completely irrelevant and useless after the first four weeks of a tier or so.

This bickering is leading us nowhere. I will let the devs decide in 6.1 what should be taxed and what should be kept as it is.
Mmm, I guess it's fair but speaking of high level performance and that's mainly for those that say summoner is brain dead. I will say this, Red Mage, Black Mage, Summoner, Paladin are jobs that are brain dead for me. After playing the same job all the time, the job just becomes really easy and implant in your brain. That being said, optimizing is a bit different. Same concept, optimizing becomes brain dead for your main job but certain jobs have to take extra steps. In P2S, the 9 second downtime comes at the worst timing for Summoner since everyone delay their buffs. Summoners just can't delay their Summon Bahamut, it'd be too much of a damage loss unless you don't lose a Summon Bahamut cast but I'd be spamming Ruin III for like 12 seconds. Regardless, it's a massive loss. This means after that downtime, none of my bursts will align with the buff windows. This is quite the worst. This can be worked around with Spell Speed but that suddenly bring an extra step of having a Balance Discord math wizard find the right BiS for this fight.

You also can't say the argument, "Just don't die" in progression. Progression won't be perfect, never will. You, of all people should know that since you have an imperfect P1S clear as I do not also. I personally scored a damage down but still did well. In any case, on speed run / optimized runs, people will most likely bring MNK/RPR/BRD/BLM. In Progression, RDM is just flat better than RDM because mobility isn't a valid support skill