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  1. #1
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    What justifies SMN being given back the damage it once had? It's somehow even more smooth brain to play than ARR BLM was, which is truly a monumental "accomplishment" on SE's part. It in essence now occupies almost the same position RDM once did, minus the ability to function as a full time rez bot. It should remain where it is until such time as it regains its prior complexity.
    (0)

  2. #2
    Player
    MrJPtheAssassin's Avatar
    Join Date
    Dec 2015
    Posts
    336
    Character
    Rose Blackstorm
    World
    Cactuar
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Absimiliard View Post
    What justifies SMN being given back the damage it once had? It's somehow even more smooth brain to play than ARR BLM was, which is truly a monumental "accomplishment" on SE's part. It in essence now occupies almost the same position RDM once did, minus the ability to function as a full time rez bot. It should remain where it is until such time as it regains its prior complexity.
    Complexly of a job shouldn't be used for balance. There are a lot of jobs in the game now that has simple, easy rotations(Blm being one of them) and the way they design jobs now of days complex job is a thing of the past.
    (2)

  3. #3
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by MrJPtheAssassin View Post
    Complexly of a job shouldn't be used for balance. There are a lot of jobs in the game now that has simple, easy rotations(Blm being one of them) and the way they design jobs now of days complex job is a thing of the past.
    Not only that but speaking of smooth brains, Black Mage Paradox meme rotation is like a 3% to 4% damage loss but you don't even cast Fire IV lol. Point taken that Summoner is not complex but has a rigid rotation to the point where you can't work around downtimes much. They've made things like Enochian brain dead which, in my opinion, adds to Summoner complexity when optimizing because I have no counter to optimize my P2S fight other than shove a ludicrous amount of spell speed to align my Bahamut with raid buffs

    In case of Black Mage... Oh you need to move and you're out of instant casts? just finish your Fire rotation with Despair and you get a free instant cast in form of Paradox. Iunno, one can argue that because Black Mage has so many options to optimize it makes the job more complex but not having any option is just straight up not fun game play and complex in a sense that I still need to find a way to cover up and maximum the DPS loss.

    Quote Originally Posted by Mesarthim View Post
    Ooooor we can stop saying to nerf the damage of my dps (RDM). It's asinine to treat my job as throwaway if prog is over.

    tl;dr This version of summoner doesn't feel quite done but also shouldn't be doing as little damage as it is.
    I don't think any main summoner wants RDM to suffer damage loss. Seeing that Yoshida speaks of buffing Black Mage, I don't think lowering Red Mage damage is a good idea. However, they do need to properly adjust Summoner damage and let them work around a less restrictive game play. Put our gems in an oGCD button with 2 charges on something could help. That way, if I decide to delay Bahamut, I won't delay any of my elemental summons along and I won't have to be a Ruin Mage for 10 seconds.
    (4)
    Last edited by Aikaal; 01-10-2022 at 04:08 AM.