So I hate how information like this only shows up in small interviews but Yoshida apparently visited the Chocobo server and he answered some fan questions.
One of them asked about the Viera and Hrothgar hat issue and he said that they are currently working on adjusting the modeling system for them to wear them all.
Another player asked about more customization options and he did confirm that we'll be getting more after the 7.0 graphical update so hooray I guess.
This might be out there, but I wanted to point out that at the developer panel last Fan Fest they said something that caught my attention. With the Dawntrail release, they have redone all head models and worked them in such a way as to have an equal amount of polygons for every race. Standardizing the head model across the board. This could lead to why they could be able to start adjusting hats only after the release of DT. Another thing that they showed was how they tested VFX in the game. And showed a particular scene where there were hundreds of models all with the same effects in a testing area, this was done to test the server load and how many calculations the system was doing.We have all heard this so many times before but look where we're still at. They were supposed to be attempting it going forward in Endwalker but look at all the rewards and gear they release every patch that we can't even use.
"Wait patiently" is going to end up being in years at this rate. Maybe by the time the game hits maintenance mode in 8-10 years we can start to wear BLM or RDM hats.
Now we know that for all of their shortcomings, Viera and Hrothgar both have amazing-looking faces, very nicely sculpted and with seemingly better textures, and dare I say even more polygons than the other races, so much so that in every visual update, Viera and Hrothgar seem to be the ones that just have their textures improved. That could be because the polygons that they used for this races were more than the standard race, adding that with the hats, there could have been too much overload on the game data for a character. So in the new graphic update when we know they are increasing the polygon count for all the races, then it would just be a matter of adjusting the headgear to fit.
To me that sounded like a better explanation of the situation and the 'whole modders can do it, why can't they?' Most of the time the mod is on the person's side, not displayed to everyone else. So the amount of calculations needed is smaller. So if they had done the normal test and saw that it would negatively affect the game performance, they decided against it, until they could increase the memory load.
This is what I think they might have done, while I work in the field and have a general understanding, I saw it through my lenses, but this might just have been the confirmation of what they wanted to do. I get people are upset after this many years of waiting, but we seem to be now a somewhat priority after the visual update.
₍ᐢ. .ᐢ₎
As much as this sucks in regarding a timeframe, at the very least is more solid than the previous statements about hats.We have all heard this so many times before but look where we're still at. They were supposed to be attempting it going forward in Endwalker but look at all the rewards and gear they release every patch that we can't even use.
"Wait patiently" is going to end up being in years at this rate. Maybe by the time the game hits maintenance mode in 8-10 years we can start to wear BLM or RDM hats.
That's a load of bogus for "someone in the field", all player faces more or less have the same amount of polygons and texture sizes, not that any of that has anything to do with hats, the hair models simply aren't set up for use with hats. There's was never an excuse other than them not wanting to do it or blaming it on Covid. Though after 4 years it looks like they finally started doing it with the newest unlockable hair for viera as some have mentioned here earlier. Imagine if they had done this from the start, could've saved a lot of dev time.This might be out there, but I wanted to point out that at the developer panel last Fan Fest they said something that caught my attention. With the Dawntrail release, they have redone all head models and worked them in such a way as to have an equal amount of polygons for every race. Standardizing the head model across the board. This could lead to why they could be able to start adjusting hats only after the release of DT. Another thing that they showed was how they tested VFX in the game. And showed a particular scene where there were hundreds of models all with the same effects in a testing area, this was done to test the server load and how many calculations the system was doing.
Now we know that for all of their shortcomings, Viera and Hrothgar both have amazing-looking faces, very nicely sculpted and with seemingly better textures, and dare I say even more polygons than the other races, so much so that in every visual update, Viera and Hrothgar seem to be the ones that just have their textures improved. That could be because the polygons that they used for this races were more than the standard race, adding that with the hats, there could have been too much overload on the game data for a character. So in the new graphic update when we know they are increasing the polygon count for all the races, then it would just be a matter of adjusting the headgear to fit.
To me that sounded like a better explanation of the situation and the 'whole modders can do it, why can't they?' Most of the time the mod is on the person's side, not displayed to everyone else. So the amount of calculations needed is smaller. So if they had done the normal test and saw that it would negatively affect the game performance, they decided against it, until they could increase the memory load.
This is what I think they might have done, while I work in the field and have a general understanding, I saw it through my lenses, but this might just have been the confirmation of what they wanted to do. I get people are upset after this many years of waiting, but we seem to be now a somewhat priority after the visual update.
Have you read what I said, or just skimmed through it and got angry for no reason?That's a load of bogus for "someone in the field", all player faces more or less have the same amount of polygons and texture sizes, not that any of that has anything to do with hats, the hair models simply aren't set up for use with hats. There's was never an excuse other than them not wanting to do it or blaming it on Covid. Though after 4 years it looks like they finally started doing it with the newest unlockable hair for viera as some have mentioned here earlier. Imagine if they had done this from the start, could've saved a lot of dev time.
I said, during the development panel they have said that they worked on all the faces for all the races to share the same number of polygons, this has been done to make the job of gear fitting easier. This has been shown during the panel at the EU Fan Fest. The textures for Viera and Hrothgar are of much higher quality than the ARR races. And while it's true that no variation for the Viera and Hrothgar hairstyle has been made for when they wear hats, it is also true that a hat would add an extra amount of polygons for the character, making the engine do more calculations in the process. That would be a lot of data for 1 character, a thing that the engine might not have been equipped at the time to handle. With the visual update, they have specified that now they could increase the number of polygons per character rendered, in so making that they can finally add hats to this race without causing a massive strain on the game. And they know this because as they have shown when testing VFX they add hundreds of characters on the screen to test the performance. A playable race is included in the VFX.
So tell me, what was so bogus about what I said? I don't work for SE, but there are certain practices in the industry that we all follow, to a degree. I just picked up on it.
₍ᐢ. .ᐢ₎
People be getting mad for NO REASON. You just repeated exactly what they said themselves at the development panel of EU fanfest regarding the standardization of polygons across models for improved lighting and shadow gradients, specifically the 1.0 models (using a Lalafell as an example) of lost polygons/low quality gradients created by the transition from 1.0 to 2.0 that they're working to improve. Either way I honestly expect we might hear more detail about this in a few days.Have you read what I said, or just skimmed through it and got angry for no reason?
I said, during the development panel they have said that they worked on all the faces for all the races to share the same number of polygons, this has been done to make the job of gear fitting easier. This has been shown during the panel at the EU Fan Fest. The textures for Viera and Hrothgar are of much higher quality than the ARR races. And while it's true that no variation for the Viera and Hrothgar hairstyle has been made for when they wear hats, it is also true that a hat would add an extra amount of polygons for the character, making the engine do more calculations in the process. That would be a lot of data for 1 character, a thing that the engine might not have been equipped at the time to handle. With the visual update, they have specified that now they could increase the number of polygons per character rendered, in so making that they can finally add hats to this race without causing a massive strain on the game. And they know this because as they have shown when testing VFX they add hundreds of characters on the screen to test the performance. A playable race is included in the VFX.
So tell me, what was so bogus about what I said? I don't work for SE, but there are certain practices in the industry that we all follow, to a degree. I just picked up on it.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.