Does the Hrothgar posture cause armor warping/tearing? They changed the male Viera slouch/pot belly with a quickness between benchmark and release for a similar reason.
Does the Hrothgar posture cause armor warping/tearing? They changed the male Viera slouch/pot belly with a quickness between benchmark and release for a similar reason.



Apologies for bad grammar, I am on the phone rn.
The hunch is looking very bad in a lot of glams (if not all), the texture wrapping is stretched a lot to the point that it has an ugly pixelationon on the back and it doesn't look any better on the front where it is verry obviously squished around the abdominal area. All hairstyles (if they are not very very short) clip through every chestpiece if it has a collar.
You won't hear/see me complain if they remove the hunch.
I feel it was added because it was popular with the western devs to add hunches with beast races, i say the devs cause the players in 98%of the cases hated it. The other 2% that was liked was when it made sense to add a hunch (like Charr). If your character will run by dropping on all 4's then it is accepted as a feature rather than an empty aesthetic. Which is where the FF devs saw the hunch on beast races and were like "ok, hunch=beast, got it!", but forgot to make it work by using the hunch to their advantage rather than for looks. Even the source material (the Ronso) had a straight back because they were supposed to walk and run like humans.
Tl Dr: Just get rid of the hunch, please.
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I dislike the low hairlines on the basic Viera styles. It looks off to me, and pushed me away from picking the style I otherwise would have used.
Roegadyn seem to have the same issue, though I can't recall noticing it on other races.
I'm not sure if it's a particular artist's work, or a deliberate choice, or just trying to cram too much detail into the shape of the hair at the expense of it ending up bigger than it should.
It's a highly intentional racial trait taken directly from our girl Fran. In fact, they already toned it down on XIV's Viera.I dislike the low hairlines on the basic Viera styles. It looks off to me, and pushed me away from picking the style I otherwise would have used.
Roegadyn seem to have the same issue, though I can't recall noticing it on other races.
I'm not sure if it's a particular artist's work, or a deliberate choice, or just trying to cram too much detail into the shape of the hair at the expense of it ending up bigger than it should.
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If they do get rid of the hunch I hope they make it an option you can toggle on and off. The main tank in my endgame static is a Hrothgar main, and he loves the slouch. He even tried downloading the *cough* thing that changes the posture, and he hated it so much he was complaining for an hour and left just to change it mid raid. There are Hrothgar players who like the posture and would rather not have the same humanoid posture as all the other races. Knowing how much he disliked it I would really hope for a solution that keeps both parties happy rather than swapping from one thing some people don't like to another thing other people won't like.



This is likely an out there idea and I am 90% sure it won't happen, but a way to please every party could be to make it a clan thing, so 1 clan has a hunch while the other doesn't. If that would be the case they would have to make diferent poses and animations for them. The one clan standing up will need a few model tweaks (like making the top less heavy) and both clans will have to share a common colour scheme or at leaset add white and black to both options.If they do get rid of the hunch I hope they make it an option you can toggle on and off. The main tank in my endgame static is a Hrothgar main, and he loves the slouch. He even tried downloading the *cough* thing that changes the posture, and he hated it so much he was complaining for an hour and left just to change it mid raid. There are Hrothgar players who like the posture and would rather not have the same humanoid posture as all the other races. Knowing how much he disliked it I would really hope for a solution that keeps both parties happy rather than swapping from one thing some people don't like to another thing other people won't like.
This would please everyone in theory, but I don't know, am not fully sold on the idea...
What would you guys think of that?
₍ᐢ. .ᐢ₎
Sorry to dig this back up, but it's actually worse than Pip mentioned.Thank you, it's not talked about as often (though with how many other problems Hrothgar has had I guess it's not surprising) so I did wonder, it would be a bigger change than the potbelly/slouch fix but hopefully if there's enough noise about it they'll be open to changing it. Ideally it'd be optional because I'm sure like how it is whenever Elezen animations/proportions are brought up there's people who like how they are now, though I don't know how likely that is.
Because one thing is tearing and having weird texture warping. Which it can do, because Roegadyn gear is already stretched out and warped, so add in awkard poses and you get yourself a recipe for weirdness.
Another thing is weird animations having to adjust themselves for this. I know there's other such examples people have pointed out before. But the worst one is definitely in MCH. Their autoattacks are very clearly using a Roegadyn model, but then they have to go back to being hunched over. And unfortunately, this isn't done right. It's not seamless. You just akwardly snap your spine! Like you go from being totally "fine" to jolting your spine to match the hunchback.
imo this is perfectly doable. Charr, for example, have a hunchback. Except... it works better on Charrs because they're specifically done to be animalistic. The way Hrothgar hunchback is designed is quite jarring, not because it in itself is bad, but because it leads to really awkward poses without proper justification (the remainder of their design isn't done to justify the hunchback, and it's even worse when the rest of the game doesn't acknowledge it).If they do get rid of the hunch I hope they make it an option you can toggle on and off. The main tank in my endgame static is a Hrothgar main, and he loves the slouch. He even tried downloading the *cough* thing that changes the posture, and he hated it so much he was complaining for an hour and left just to change it mid raid. There are Hrothgar players who like the posture and would rather not have the same humanoid posture as all the other races. Knowing how much he disliked it I would really hope for a solution that keeps both parties happy rather than swapping from one thing some people don't like to another thing other people won't like.
Which is why I even said "with very niche support for it; most people would rather it went away". Because there ARE people, in these very forums too, who have voiced their appreciation for the hunchback. The middle term for it, imo, is giving it "more" of a justification. That way it won't look jarring for people who don't want it. And that way it also will allow people who do like it to have an even better experience and do better work for it.
Because, and this is not a diss to people who want the hunchback: a hunched over Hrothgar should remain consistent. As it stands, Hrothgars just look like they want to take a dump right there and then. Were this design better laid out and experimented with and the design stood a bit better, it likely wouldn't be this much of a hot topic. You'd still have people against it, sure, but in lesser numbers because the animalistic traits of Hrothgar would blend better with it.
So... yeah. Imo? It's a matter of executing the concept than the concept itself. I think your Tank is right in liking it, and it's fine if they don't feel comfortable with *the thing* that changes their posture. But given what I've seen from people who use it, I personally do prefer it because I see Hrothgar being a good concept with a Roegadyn execution, which leads to jarring moments. Like the aforementioned MCH spine snap. Were it better executed, I'd have a much better time welcoming it. And I'm sure many other people would as well.




You know, I had never really noticed warping until relatively recently when roe or hrothgar players pointed it out, and I think maybe in the EW benchmark when I was looking at male viera. You don't really notice it as much - or at all - on the races I will play (au ra, miqo'te, viera). It does look pretty awful.
Charr are pretty well made, as are a lot of the GW2 races really. I really like the animations and everything else, when you play the two you can kind of see how sort of stiff some of the things in this game look. Charr works pretty nice with hunch, since they actually run around on all fours. Hrothgar, are just catfaced roe with a tail, and the hrothgar NPCs didn't really come off as super animalistic either. Heck, they don't even have claws.
Last edited by SturmChurro; 01-18-2023 at 12:51 PM.



Still mad on that one! Why can't I just have kitty claws?
Besides I haven't noticed the Machinist spine break, I don't usually play as Macinist so maybe that's why. But damn...
I really hope with the visual update they will take another look at Hrothgar and fix this, cause that is very jarring.
₍ᐢ. .ᐢ₎
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