It's quite an old post but I think its still correct:
http://forum.square-enix.com/ffxiv/t...5424#post75424
It's quite an old post but I think its still correct:
http://forum.square-enix.com/ffxiv/t...5424#post75424
While the way is works is likely still that way, the numbers mentioned in that post are no longer valid. If they were, that would place starting fatigue at a mere 100 gathers, and full-blown fatigue at 250. Even I can confirm that's not the case anymore. That post was made before they alleviated gathering fatigue.
Judging by Raymeo's data, I would gather that the new numbers for starting fatigue and recovery per hour are roughly around 5,000 and 200 respectively (meaning that starting fatigue should kick in around 500 gathers with a recovery of 20 gathers per hour). Since he gathers for roughly 5+ hours to hit fatigue, he's recovering 100ish gathers, thus he doesn't encounter fatigue until he breaches 600+ gathers. Since he's actually gathering for over 6 hours before hitting fatigue, these numbers are likely to be off by a bit, but for a rough estimate, it should do.
I'm not even going to pose a conjecture for the number to his maximum limit of gathering fatigue. In order to hit that, you'd have to be balls-to-the-wall insane.
Last edited by Raldo; 05-15-2012 at 10:35 PM.
CONFIRMED: Formula previously given by devs is now outdated in some ways. Pace, or time spent during gathering, however, is still a factor when solving how much you can gather before hitting fatigue.
I went balls to the wall this time, mining as fast as I possibly could, and hit fatigue in less than three hours.
Began mining in Cedarwood at 12:35am.
First damage from fatigue occurred at 3:22am.
Elapsed time: 2 hours, 47 minutes.
First damage from fatigue occurred on yield #470.
Only main-hand mining nodes were used, with zero accidental damages.
I then decided to look into the rate at which gathering allowances are recovered. Gathering allowances are either recovered in numbers larger than one at a time, occurring at larger intervals of time... or they are gradually recovered one allowance at a time, occurring in smaller time intervals.
In order to test this, I waited twenty minutes, until 3:42. This marked just over three hours having passed since I first began gathering. After beginning to mine again, I hit my next fatigue break on my third node, at precisely my nineteenth successful gather. The time was now 3:51am, so either approximately nineteen gathers were recovered at once, triggered by a large time interval that had occurred sometime in my twenty minutes of inactivity... or approximately nineteen gathers were recovered gradually over the past thirty minutes.
In order to figure out which case was observed, I waited approximately twenty minutes again and began to mine once more at 4:12am. If I succeeded in approximately nineteen more gathers over the following ten minutes before experiencing a break, then it would indicate one of two things: (1) that a gradual recovery of single allowances was occurring, or (2) that multiple allowances were being awarded at a time, in intervals less than twenty minutes long. If, on the other hand, I began encountering breaks almost immediately, this would indicate a system that gives out allowances in time intervals greater than twenty minutes long. The case was the latter -- I hit my first break on my first node, at precisely my seventh successful gather.
As such, I believe that gathering allowances are recovered in chunks, at larger intervals of time, as opposed to being recovered one at a time, at smaller intervals of time.
Referring to my previous day's data, I successfully gathered 581 times before a break, depending on whether or not missed quarry attempts were counted toward the total. This occurred over a period just over six hours long. In today's test, I successfully gathered 469 times before a break, over a period just under three hours long. If you add in the 19 gathers that occurred immediately after the three hour mark passed today, then that totals to 488 successful gathers in just over three hours today. That's a difference of approximately 90 gathers being recovered over a difference of approximately three hours, which can be reduced to approximately 30 gathers being recovered per hour. Considering that the first break from fatigue does not necessarily mark the moment that fatigue is reached, since early fatigue breaks only have a chance to occur, we can assume that this number may actually be slightly smaller -- so let's say that between 25 and 30 gathers are recovered per hour.
Based on this theory that 25 to 30 gathering allowances are recovered per hour, we can look at today's data of 488 gathers being done in just over three hours. By subtracting 25 to 30 gathering allowances for each of those three hours that had finished passing, this data would indicate that gatherers start with a pre-fatigue pool of between 398 to 413 successful yields. Once again considering that the first break from fatigue does not necessarily mark the moment that fatigue is reached, since early fatigue breaks only have a chance to occur, we can assume that this number may actually be slightly smaller -- so let's say that the pre-fatigue pool has a maximum of 375 to 400 successful yields when first starting to gather.
In order to check this, once more I waited for twenty minutes and I began mining again, which ended just after the four hour mark passed at 4:35. This time I made it to three nodes before breaking again, just as I did immediately following the three hour mark. Total gathers before a break after the four hour mark was now 513.
I then waited one complete hour without making any gathering attempts at all. Here's where things get interesting. Once I started mining again at 5:35, I mined successfully for a half of an hour and didn't get a fatigue break until my 57th mining attempt. Could you recover twice as fast if you go an entire hour-long interval without gathering? I don't know what to think of this.
Anyway, here's the final breakdown:
First fatigue break between two and three hours, having mined constantly -- #470
Waited 20 minutes, until the three hour mark.
First fatigue break between three and four hours -- #488
Waited twenty minutes and mined until another fatigue break. Then waited twenty more minutes, until the four hour mark.
First fatigue break between four and five hours -- #513
Waited AN ENTIRE HOUR.
First fatigue break between five and six hours -- #570.
I then went on to mine with the intention of discovering the 100% fatigue point, this time making sure to take notes. The results, including the previous break which occurred at #570:
Break x2, Success x8, Break x2, Success x2, Break x1, Success x2, Break x1, Success x10, Break x1, Success x4, Break x1, Success x6, Break x1, Success x6, Break x1, Success x1, Break x1, Success x4, Break x1, Success x2, Break x1, Success x3, Break x1, Success x1, Break x1, Success x2, Break x1, Success x6, Break x1, Success x2, Break x2, Success x2, Break x1, Success x5, Break x4, Success x2, Break x1, Success x1, Break x1, Success x1, Break x1, Success x5, Break x2, Success x2, Break x1, Success x1, Break x4, Success x7, Break x4, Success x1, Break x1, Success x1, Break x2, Success x2, Break x2, Success x1, Break x2, Success x4, Break x2, Success x1, Break x1, Success x2, Break x1, Success x2, Break x3, Success x3, Break x1, Success x1, Break x1, Success x1, Break x2, Success x2, Break x4, Success x1, Break x1, Success x1, Break x3, Success x1, Break x1, Success x1, Break x2, Success x3, Break x2, Success x1, Break x2, Success x1, Break x2, Success x1, Break x3, Success x3, Break x3, Success x1, Break x5, Success x1, Break x1, Success x1, Break x2, Success x2, Break x1, Success x1, Break x3, Success x2, Break x2, Success x2, Break x7, Success x1, Break x2, Success x2, Break x5, Success x1, Break x2, Success x1, Break x2, Success x1, Break x1, Success x1, Break x2, Success x2, Break x3, Success x1, Break x5, Success x2, Break x4, Success x1, Break x7, Success x1, Break x2, Success x1, Break x1, Success x1, Break x1, Success x2, Break x3, Success x1, Break x2, Success x1, Break x4, Success x2, Break x6, Success x3, Break x1, Success x1, Break x5, Success x1, Break x4, Success x1, Break x1, Success x1, Break x4, Success x1, Break x1, Success x1, Break x16, Success x3, Break x1, Success x2, Break x2, Success x1, Break x1, Success x1, Break x1, Success x1, Break x10, Success x1, Break x3, Success x1, Break x1, Success x1, Break x12, Success x2, Break x1, Success x3, Break x2, Success x2, Break x2, Success x1, Break x4, Success x1, Break x1, Success x1, Break x1, Success x1, Break x3, Success x2, Break x1, Success x1, Break x1, Success x1, Break x4, Success x1, Break x2
I expected this part to take less than an hour...
Time spent mining with fatigue: Approx. 4 hours / 425 gathers
Ohgodwhydididothis
The formula offered by the devs showed full fatigue being reached in 2/3 the time that it initially takes to enter into fatigue. This test had gone on for six hours before I even started this portion of things, so I was burnt out and ended up mining slower during this portion of the test, evidenced by my numbers. However I did the math after I called it quits, and it turns out that I actually mined at 2/3 my original speed while in fatigue. At this rate, I still should have hit full fatigue within four hours if the 2/3 ratio in the original formula still applied. This is not what happened.
Full fatigue... is a lie?
After a total of ten straight hours spent mining, I called it quits at this point.
I'm not even going to try to make sense of the data displayed in the box above. If anyone wants to try, have at it, and if anyone wants to push on further, be my guest. I certainly won't be trying that again.
Conclusion
I think it's safe to say that the formula given to us by the devs is still the same in form and function, but has since been changed in values. Below I have reworded their original post to include what I believe the new values may be, but please take what I believe with a grain of salt until we have some more data...
(Where X = number of yields for fatigue to go from freshly applied to 100% breaks.)
To explain a little more on what goes on behind the scenes, there is an internal counter which measures how often a player has attempted gathering activities. Players will start with a maximum pool of somewhere between X+375 and X+400, which will decrease by 1 each time a gathering attempt is successful and yields an item. Once this number decreases to X, players will find it harder to obtain items. At 0, items can no longer be obtained through gathering.
This number is periodically bumped up. The recovery rate is currently set at somewhere between 25 and 30 per hour, beginning the moment you start gathering. You will recover double this amount when the number is bumped up if you have not made any gathering attempts in the past hour.
Now editing my old posts, which had very faulty information.
Last edited by Raymeo; 05-23-2012 at 06:00 PM.
yes previous data from dev's was before the gathering fatigue was relieved. But the principle is the same.
i have mined over 1000 times before seing any fatigue, i think it may be due to my gear set and that i mine for +1's (full perception > VIT) some of the time on G5 nodes it takes 2 hits to get success so this may be taking longer and the regen of mining may be allowing me to mine for longer before seeing any breaks.
has the same tests be performed with Perception set, Gathering set, Output set etc?
It could be affected by a number of things, yes, but I don't think anyone cares enough to actually figure that out. You'll get fatigue when you get fatigue.
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