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  1. #1
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    That said, I actually do like the current Monk quite a bit more than any iteration of the job other than Heavensward from a pure gameplay perspective, even if I think there's quite a few things that could be improved about it.
    Yeah I kinda dig it too. I think it plays like a slower TK Monk, and it definitely has flaws (why, oh god WHY is Chakra overcapping so hard for SE to fix?) and it definitely needs a little something in between Blitz windows, but otherwise it's quite fun. Lot of weird little optimization moments.
    Quote Originally Posted by Shurrikhan View Post
    Slap Chakra generation and a Form Shift onto it, so that it doesn't lock out other uses of the GCD during downtime, and it basically would be that already. And I don't think you'd want to make it a server-tick channel you want to fish for, which tying further power to it would likely cause. Extra power sounds great until you're balanced down for gaining it and its usage is pure clunk (see ShB Anatman openers).
    Yeah, unless they plan to actually rework the entire system (again), or completely change how Anatman functions, I don't wanna see it be a DPS boosting ability. Maybe give it a HoT or some damage reduction or something to spice it up a bit, I dunno. As it stands it's incredibly boring.
    (1)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  2. #2
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Powercow View Post
    Yeah, unless they plan to actually rework the entire system (again), or completely change how Anatman functions, I don't wanna see it be a DPS boosting ability. Maybe give it a HoT or some damage reduction or something to spice it up a bit, I dunno. As it stands it's incredibly boring.
    Personally I kind of like the idea that anatman gives monk a tool to operate as the counterpart to dancer and improvise. If the monk activates anatman, the monk is holding its form, and maybe slowly generating chakra stacks, but all party members in range also take reduced damage. That way monk has the instant speed, mid combat healing increase while dancer has that for shields, and monk has the must stand still damage reduction while dancer has that for increased healing.
    (0)