Quote Originally Posted by waterboytkd View Post
I like the current monk. I wanted to main it back in the early days of ShB, but GL was such an unfain and frustrating mechanic. After they "traited" GL, I enjoyed monk, but it felt really simple. This current version is a bit more involved than late ShB, though still a bit simple. The one thing I'm still not a big fan of is the DoT on Demolish. Though it's easier to manage now, thanks to the freedom we get during PB windows, it still promotes a fairly rigid "best" gcd.
I think you'll find this sadly true of every job with any DoTs, until such time as XIV adds some manner of duration roll-over mechanic.

An idea I had on that front was moving the DoT to Six-Sided Star, and changing SSS to a normal GCD (130 Potency + DoT).
I'm not sure why people are so opposed to having finishers/pre-disengage tools... It's like people hating TK in its 4.3x heyday on principle rather than because they play at high ping. SSS only needs to be tuned faintly higher to see far more usage and it's already a decent tool.

Note also that the moment you move the DoT to SSS, your Twin Snakes simply becomes the new bottleneck, and Perfect Balance sees that much less situational usefulness (think triple-Demo for your Lunar Nadi at the start of Hydaelyn's adds/jolly ranchers phase).

Also, Anatman is still useless. What would people think of changing it into something like Sam's meditation
Slap Chakra generation and a Form Shift onto it, so that it doesn't lock out other uses of the GCD during downtime, and it basically would be that already. And I don't think you'd want to make it a server-tick channel you want to fish for, which tying further power to it would likely cause. Extra power sounds great until you're balanced down for gaining it and its usage is pure clunk (see ShB Anatman openers).