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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by wereotter View Post
    I'm thinking really far back, like Heavensward monk, which didn't really have a burst phase. You'd maybe use Fracture and refresh Bootshine if Battle Litany or Trick Attack was up, and that was it. Otherwise monk just had a steady baseline damage that was entirely dependent on you being able to maximize up time and properly execute positionals. Sure you'd lose some, like if you couldn't move to the flank because Scrapline was charging up in A9, but you'd just take the penalty from missing the position because it was more important to keep your GCD rolling.

    I'm not saying that the current iteration is bad or hard, I just preferred having steady damage to having burst then lull then burst and repeat.
    You still built around Internal Release and Blood for Blood back then, ideally getting ToD and Demolish into both.

    Heck, perhaps the only reason it didn't feel like it had a burst phase was just that PB was on a whopping 3-minute cooldown, leaving you far fewer tools with which to exploit your damage (you just had the rotational string leading up to your CDs in which to rearrange ToD, Fracture, and Demolish) such that those bonuses felt more... passive.

    Given that the difference seems less one between burst and sustain and just having additional means of control and not having them...
    (5)

  2. #2
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Shurrikhan View Post
    You still built around Internal Release and Blood for Blood back then, ideally getting ToD and Demolish into both.

    Heck, perhaps the only reason it didn't feel like it had a burst phase was just that PB was on a whopping 3-minute cooldown, leaving you far fewer tools with which to exploit your damage (you just had the rotational string leading up to your CDs in which to rearrange ToD, Fracture, and Demolish) such that those bonuses felt more... passive.

    Given that the difference seems less one between burst and sustain and just having additional means of control and not having them...
    Funny.... after so long typing this out, I'd actually forgotten about inner release and blood for blood, but I suppose that did create a bit of a burst window, though even then that kind of burst was nothing so extreme as the brotherhood, riddle of fire, and two blitzes plus all the forbidden charkras level of burst monk is now.
    (1)